Level Designer II - Extraction Shooter (Unreal Engine | Multiplayer FPS)

Pipeworks Studios

United States

Hybrid

USD 90,000 - 130,000

Full time

14 days+
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Benefits offered by this job

Flexible Working Environment
Medical, Dental, and Vision
401K with employer match
Generous Paid Time Off
Paid Parental Leave
Employee Assistance Program
Fitness Club Discounts
Annual Company Events
Project Wrap Parties

Job summary

A leading game development studio is seeking an experienced Level Designer II to join their team. This role involves designing engaging gameplay environments for a multiplayer extraction shooter. The ideal candidate will have expertise in Unreal Engine 5 and substantial experience with loot-driven game design. The position offers a flexible working environment and the opportunity to contribute to high-impact gameplay experiences.

Qualifications

  • Proven experience with competitive PvEvP or similar loot-driven genres.
  • Strong understanding of player psychology and pacing.
  • Strong encounter design sense, pacing, and player psychology.
  • Excellent communication and collaboration across disciplines.

Responsibilities

  • Design, prototype, and iterate on POIs and full map layouts.
  • Collaborate with cross-disciplinary teams to deliver engaging level experiences.
  • Collaborate with artists, narrative designers, and systems designers to ensure readable, immersive spaces.

Skills

Unreal Engine 5 proficiency
Experience designing extraction shooters
Strong encounter design sensibilities
Excellent communication skills
Global time zone leadership

Education

8+ years of professional experience in game design
2+ shipped titles (AA or AAA)

Tools

Blueprint scripting

Job description

Overview

Pipeworks Studios is seeking an experienced Level Designer II to join the team working on prototyping a multiplayer extraction shooter with competitive FPS mechanics. In this role, you'll contribute to building gameplay-rich environments that emphasize risk-reward exploration, loot-based progression, and dynamic player encounters. This position is ideal for a designer with strong Unreal Engine expertise and hands-on experience crafting Point-of-Interest (POI)-driven maps and PvEvP spaces. You’ll collaborate closely with systems, AI, art, and narrative teams to deliver gameplay-first level design that balances tension, readability, and player freedom. Our studio is based in Eugene, Oregon, with the flexibility of fully remote work. Join a world-class team focused on delivering high-impact, genre-driven gameplay.

Key Responsibilities
  • Design, prototype, and iterate on POIs and full map layouts that support player choice, dynamic encounters, and environmental storytelling.
  • Integrate gameplay systems including AI, loot, and objectives into engaging level experiences.
  • Collaborate with artists, narrative designers, and systems designers to deliver gameplay spaces that are readable, immersive, and replayable.
  • Balance risk, flow, and pacing across key player paths and encounters.
  • Take levels from greybox to final, working iteratively through playtesting and cross-discipline feedback.
  • Document and communicate design intent, layout justifications, and encounter scripting needs clearly to team members.
Skills, Knowledge and Expertise
  • Must Haves
  • Deep, demonstrable understanding of and/or direct professional experience designing for extraction shooters, competitive PvEvP, or similar loot-driven genres.
  • Proficiency in UE5, including level layout, Blueprint scripting, and gameplay prototyping.
  • Strong encounter design sensibilities and understanding of player psychology and pacing.
  • Excellent communication and collaboration skills across disciplines.
  • Comfortable collaborating and leading teams across multiple global time zones.
Education & Experience
  • 8+ years of professional experience in game design
  • 2+ shipped titles (AA or AAA), ideally with demonstrable experience in a senior or lead role
    • Note: For this role, academic projects do not qualify as professionally shipped or launched titles
Benefits
  • Flexible Working Environment: Remote, in office, or hybrid options
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation Assistance
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
Commitment to Diversity, Equity, and Inclusion

Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the table. We value each employee\'s unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity, and inclusion within our organization.

By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!

Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.

Go to Pipeworks.com to see some of our continued efforts and our latest Demographic Report.

Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don’t believe you meet every one of the qualifications.

Seniority level
  • Mid-Senior level
Employment type
  • Full-time
Job function
  • Design, Art/Creative, and Information Technology
  • Industries: Computer Games

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Note: Salary ranges and other postings shown here are illustrative from the description and may not reflect current openings.

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