Remote Lead Level Artist – World Builder

Cloud Chamber

United States

Remote

USD 125,000 - 186,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, vision insurance
Paid holidays
Paid vacation
Sick leave
Parental leave
Wellbeing programs
Commuter benefits

Job summary

Cloud Chamber is seeking a Lead Level Artist to guide a team of World Builders and Level Artists in creating rich, stylized environments for a AAA title. You will work directly with the Art Director and design leads to maintain artistic unity and high quality across environments.

You will mentor artists, design modular level systems, and drive schedules while collaborating with design, narrative, and engineering to realize a cohesive game world.

Qualifications

  • 7+ years in internal game development with emphasis on environmental art or level architecture.
  • At least 2 shipped titles (UE5/UE4 preferred), one shipped title in a leadership capacity, AAA titles preferred.
  • Experience leading other artists and managing their career growth, goal-setting, and performance.
  • Ability to communicate and collaborate across disciplines and locations clearly and effectively.
  • Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.
  • Recent use of industry standard game editors (UE5 preferred).
  • Experience with industry-standard asset management tools.
  • Ability to support, inspire, and elevate team capabilities.

Responsibilities

  • Partner with other Art Leads to manage, mentor, and inspire a team of World Builders and Level Artists.
  • Work with the Art Director and other Leads to ensure artistic consistency and unity across the project.
  • Collaborate with Design and Narrative Leads to create immersive environments.
  • Design and improve modular systems of architecture for levels.
  • Provide objective, empathetic feedback and establish realistic development schedules.
  • Manage the day-to-day activities of the World Art Team.
  • Mentor and manage the career growth and development of artists on the team.
  • Create and manage asset lists in collaboration with internal and external partners.
  • Coordinate workflow and facilitate efficient building of the game world.

Skills

Leadership
Mentoring
Environment art
Level architecture
Unreal Engine 5
Communication
Collaboration

Tools

Unreal Engine 5 (UE5)
3ds Max
Maya
ZBrush
Substance Painter
Photoshop

Job description

Cloud Chamber is seeking a Lead Level Artist to guide a team of World Builders and Level Artists in creating rich, stylized environments for a AAA title. You will work directly with the Art Director and design leads to maintain artistic unity and high quality across environments.

You will mentor artists, design modular level systems, and drive schedules while collaborating with design, narrative, and engineering to realize a cohesive game world.

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