Lead Level Designer - Remote-First ARPG

Eleventh Hour Games

Dallas (TX)

Remote

USD 110,000 - 180,000

Full time

14 days+

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Job summary

Eleventh Hour Games, based in Dallas, is seeking a Lead Level Designer to shape environments, encounters, and player experiences for Last Epoch.

You’ll mentor designers, guide level design workflows, and collaborate with art, design, and engineering to deliver cohesive, performant levels that fit the game’s vision.

This remote-first role emphasizes ownership, growth, and a strong team culture as the studio moves fast into the next chapter of adventure.

Qualifications

  • 5+ years of professional level design experience.
  • 2+ years in lead or senior design roles.
  • Understanding of encounter design, pacing, and progression.
  • Experience with Unity or Unreal level design tools.
  • Strong communication and documentation in remote teams.

Responsibilities

  • Lead, mentor, and grow a team of level designers, fostering collaboration and professional development
  • Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals
  • Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences
  • Review and provide feedback on level layouts, encounter balance, and worldbuilding consistency
  • Ensure all levels meet performance, quality, and accessibility standards
  • Contribute hands-on to level blockouts, encounter scripting, and gameplay prototyping
  • Establish and refine level design workflows, pipelines, and best practices for scalability and efficiency
  • Collaborate with production to scope, schedule, and track level design deliverables
  • Advocate for player experience, ensuring levels feel engaging, rewarding, and true to the vision of the game

Skills

Level design
Leadership
Encounter design
Cross-disciplinary collaboration
Remote communication

Tools

Unity
Unreal

Job description

Eleventh Hour Games, based in Dallas, is seeking a Lead Level Designer to shape environments, encounters, and player experiences for Last Epoch.

You’ll mentor designers, guide level design workflows, and collaborate with art, design, and engineering to deliver cohesive, performant levels that fit the game’s vision.

This remote-first role emphasizes ownership, growth, and a strong team culture as the studio moves fast into the next chapter of adventure.

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