Lead Level Designer

Eleventh Hour Games

Dallas (TX)

Remote

USD 110,000 - 180,000

Full time

14 days+

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Job summary

Eleventh Hour Games, based in Dallas, is seeking a Lead Level Designer to shape environments, encounters, and player experiences for Last Epoch.

You’ll mentor designers, guide level design workflows, and collaborate with art, design, and engineering to deliver cohesive, performant levels that fit the game’s vision.

This remote-first role emphasizes ownership, growth, and a strong team culture as the studio moves fast into the next chapter of adventure.

Qualifications

  • 5+ years of professional level design experience.
  • 2+ years in lead or senior design roles.
  • Understanding of encounter design, pacing, and progression.
  • Experience with Unity or Unreal level design tools.
  • Strong communication and documentation in remote teams.

Responsibilities

  • Lead, mentor, and grow a team of level designers, fostering collaboration and professional development
  • Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals
  • Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences
  • Review and provide feedback on level layouts, encounter balance, and worldbuilding consistency
  • Ensure all levels meet performance, quality, and accessibility standards
  • Contribute hands-on to level blockouts, encounter scripting, and gameplay prototyping
  • Establish and refine level design workflows, pipelines, and best practices for scalability and efficiency
  • Collaborate with production to scope, schedule, and track level design deliverables
  • Advocate for player experience, ensuring levels feel engaging, rewarding, and true to the vision of the game

Skills

Level design
Leadership
Encounter design
Cross-disciplinary collaboration
Remote communication

Tools

Unity
Unreal

Job description

Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure!

THE OPPORTUNITY:

As a Lead Level Designer at Eleventh Hour Games, you will be responsible for shaping the environments, encounters, and player experiences that bring Last Epoch to life.

You will guide a team of designers in creating compelling levels that balance gameplay flow, narrative integration, and visual storytelling. This role requires both creative vision and production discipline. You’ll partner closely with design, art, and engineering teams to ensure levels are fun, functional, and performant. As a leader, you’ll mentor designers, refine workflows, and keep the level design team aligned with project goals and deadlines.

RESPONSIBILITIES:
  • Lead, mentor, and grow a team of level designers, fostering collaboration and professional development
  • Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals
  • Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences
  • Review and provide feedback on level layouts, encounter balance, and worldbuilding consistency
  • Ensure all levels meet performance, quality, and accessibility standards
  • Contribute hands-on to level blockouts, encounter scripting, and gameplay prototyping
  • Establish and refine level design workflows, pipelines, and best practices for scalability and efficiency
  • Collaborate with production to scope, schedule, and track level design deliverables
  • Advocate for player experience, ensuring levels feel engaging, rewarding, and true to the vision of the game
QUALIFICATIONS:
  • 5+ years of professional level design experience in the game industry, with at least 2+ years in a lead or senior design role
  • Track record of shipping at least one title in a senior or leadership capacity
  • Understanding of encounter design, pacing, and player progression
  • Experience working with level design tools in engines such as Unity or Unreal
  • Collaborative mindset with experience guiding cross-disciplinary teams (art, design, and engineering)
  • Communication and documentation skills in a remote-first environment
  • Problem-solving and organizational skills
PREFERENCES:
  • Familiarity with ARPGs, live-service pipelines, and multi-team collaboration
Reasonable Accommodation

KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.

EEOC statement

KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.

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