Lead Environment Artist: Real-Time, Optimized Worlds

Xsolla Inc.

United States

Remote

USD 95,000 - 130,000

Full time

13 days ago
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Job summary

Xsolla is seeking a Lead Environmental Artist to craft high-quality, production-ready game environments that balance visual fidelity with real-time performance in major engines.

You will lead environment art pipelines, mentor artists, collaborate with engineers and designers, and optimize geometry, textures, lighting, and draw calls throughout production.

A strong portfolio and proven leadership are required, with experience in Unreal Engine and/or Unity.

Qualifications

  • Senior or Lead level experience in environment art within game development.
  • Excellent portfolio of production-ready environments.
  • Strong grasp of real-time optimization and trade-offs between fidelity and performance.
  • Proficiency with environment production pipelines, modular workflows, LODs, materials and shaders.
  • Experience with Unreal Engine and/or Unity.

Responsibilities

  • Lead the creation of high-quality environments from concept through final implementation.
  • Establish and maintain the visual quality bar for environments while meeting technical requirements.
  • Create optimized assets including modular kits, architecture, terrain, props, materials, and set dressing.
  • Collaborate with Technical Artists, Level Designers, Lighting Artists, and Engineers to balance visuals and performance.
  • Define and maintain environment art pipelines, workflows, and technical standards.
  • Identify and resolve performance issues related to geometry, textures, lighting, draw calls, memory usage, LODs, and asset complexity.
  • Review and provide feedback on the work of Environment Artists and mentor their development.
  • Collaborate with Art Direction to translate vision into scalable environments.
  • Participate in profiling and optimization throughout production.

Skills

Leadership & mentoring
Cross-functional collaboration
Communication

Tools

Unreal Engine
Unity
Maya
3ds Max

Job description

Xsolla is seeking a Lead Environmental Artist to craft high-quality, production-ready game environments that balance visual fidelity with real-time performance in major engines.

You will lead environment art pipelines, mentor artists, collaborate with engineers and designers, and optimize geometry, textures, lighting, and draw calls throughout production.

A strong portfolio and proven leadership are required, with experience in Unreal Engine and/or Unity.

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