Lead Lighting Artist - Real-Time AAA Cinematics (Unreal 5)

Cloud Chamber

Novato (CA)

On-site

USD 150,000 - 180,000

Full time

14 days+

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Benefits offered by this job

Health insurance
401(k)
Paid holidays
Paid vacation 15–25 days
Parental leave

Job summary

Cloud Chamber is seeking a Lead Lighting Artist to shape visual narrative and atmosphere for BioShock-inspired environments. You will lead lighting artists, develop efficient pipelines, and collaborate with design, art, engineering, inspiration teams to deliver world-class visuals.

You will mentor artists, establish best practices, and push for continuous improvement while maintaining high standards and strong cross-team communication.

Qualifications

  • 7+ years of experience in real-time lighting and final rendering, with a proven track record as an Art Lead on at least one shipped AAA title.
  • Deep understanding of PBR, runtime optimization, lighting for in-game cinematics, and practical expertise with Unreal Engine 5 (Lumen Lighting and Sequencer).
  • Proven history of recruiting, mentoring, and retaining top artistic talent while managing workload and team well-being.
  • Experience collaborating with Core Tech and Production teams to optimize real-time pipelines.

Responsibilities

  • Lead a team of lighting artists and provide guidance, feedback, and mentorship to ensure high-quality results.
  • Establish best practices and standards within the team to drive productivity, quality, and excellence.
  • Foster a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Collaborate closely with the Art Director and other leads to uphold the visual style and direction for lighting.
  • Develop and maintain a consistent lighting pipeline and workflows, acting as primary contact for issues and resolving roadblocks.
  • Research and implement new lighting techniques and technologies for continuous development and improvement.
  • Collaborate with Core Tech, Production, and other art groups to ensure cohesive and optimized real-time pipelines.
  • Monitor project progress and communicate updates to stakeholders, adjusting priorities as needed.
  • Receive and apply constructive feedback as part of our iterative process.

Skills

Real-time lighting
Unreal Engine 5
Mentoring
Pipeline development

Tools

Sequencer
Lumen

Job description

Cloud Chamber is seeking a Lead Lighting Artist to shape visual narrative and atmosphere for BioShock-inspired environments. You will lead lighting artists, develop efficient pipelines, and collaborate with design, art, engineering, inspiration teams to deliver world-class visuals.

You will mentor artists, establish best practices, and push for continuous improvement while maintaining high standards and strong cross-team communication.

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