Remote AI Game Developer for Open-Source Engines (2D/3D)

Vettedlance

United States

Remote

USD 96,000 - 179,000

Part time

9 days ago

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Job summary

Vettedlance in the United States seeks a hands-on game engine developer to build and debug real game mechanics across 2D and 3D scenes. You will work in engines like Godot, Defold, Solar2D or Panda3D, document workflows, and record steps for training AI.

The role is remote, part-time, hourly, with a flexible schedule (10–40 hours per week). Expect weekly pay, a short paid assessment, and opportunities to contribute to open-source projects while sharpening engine proficiency and code quality.

Qualifications

  • Shipped or substantial hands-on work in at least one game engine.
  • Proficiency in engine scripting languages (GDScript, Lua, Python, C#/C++).
  • English at B2 level or higher.

Responsibilities

  • Build game mechanics, controls and 2D/3D scenes in engines such as Godot, Defold, Solar2D or Panda3D.
  • Debug and optimise game code and performance.
  • Write step-by-step workflow notes and detailed prompts.
  • Record your screen while completing tasks and manage code in Git.

Skills

GDScript
Lua
Python
C#/C++

Tools

Godot
Defold
Solar2D
Panda3D
Git

Job description

Vettedlance in the United States seeks a hands-on game engine developer to build and debug real game mechanics across 2D and 3D scenes. You will work in engines like Godot, Defold, Solar2D or Panda3D, document workflows, and record steps for training AI.

The role is remote, part-time, hourly, with a flexible schedule (10–40 hours per week). Expect weekly pay, a short paid assessment, and opportunities to contribute to open-source projects while sharpening engine proficiency and code quality.

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