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Vettedlance in the United States seeks a hands-on game engine developer to build and debug real game mechanics across 2D and 3D scenes. You will work in engines like Godot, Defold, Solar2D or Panda3D, document workflows, and record steps for training AI.
The role is remote, part-time, hourly, with a flexible schedule (10–40 hours per week). Expect weekly pay, a short paid assessment, and opportunities to contribute to open-source projects while sharpening engine proficiency and code quality.
Build and debug real game mechanics in open-source engines, then document every step so AI can learn the workflow. Expect engine-specific tasks in 2D and 3D, recorded and written up for training.
Pay: $70 – $130 / hour (USD). Paid weekly in USD. Typical rate $70–$130 per hour, confirmed after a short paid assessment.