Remote Godot Game Engineer — 2D/3D Gameplay & AI Training

micro1 Inc.

United States

À distance

USD 55 000 - 124 000

Plein temps

Il y a 47 heures
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Résumé du poste

micro1 Inc. seeks a Godot Game Engine Expert to support an AI training project. You will create real-world 2D and 3D games in Godot, implement gameplay mechanics, and explain your workflows step by step as you work.

Must have hands-on Godot experience, proficiency in GDScript or C#, and the ability to communicate complex technical concepts clearly. This remote contract role offers flexible collaboration and the chance to influence how AI systems understand game development.

Qualifications

  • Strong hands-on experience with Godot Game Engine.
  • Experience with GDScript or C#.
  • Good understanding of 2D/3D game development, scenes, nodes, and animations.
  • Ability to develop, debug, and optimize gameplay systems.
  • Ability to record screen while completing tasks and explain workflows clearly.

Responsabilités

  • Create and modify 2D and 3D games using Godot.
  • Develop gameplay mechanics, animations, and UI elements.
  • Work with GDScript, scenes, nodes, and game physics.
  • Troubleshoot game issues and optimize performance.
  • Complete advanced Godot tasks and explain workflows step by step.
  • Create clear instructions and detailed prompts for game development workflows.

Connaissances

Godot Engine
GDScript
C#
2D/3D game development
Gameplay mechanics
UI animations
Troubleshooting
Performance optimization
English proficiency
Workflow explanation

Formation

Master's degree or PhD in Computer Science or related field

Description du poste

micro1 Inc. seeks a Godot Game Engine Expert to support an AI training project. You will create real-world 2D and 3D games in Godot, implement gameplay mechanics, and explain your workflows step by step as you work.

Must have hands-on Godot experience, proficiency in GDScript or C#, and the ability to communicate complex technical concepts clearly. This remote contract role offers flexible collaboration and the chance to influence how AI systems understand game development.

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