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thatgamecompany, Inc. is seeking a project manager/producer to keep the creative pipeline moving across Marketing, Community, and Art. You will surface problems early, oversee intake, prioritization, and scheduling, and ensure assets land on time.
The role requires coordinating with freelancers and vendors, tracking timelines, and safeguarding the creative team's bandwidth. Remote US with Pacific hours, rate $80 per hour.
Contract length: ~2 monthsLocation: Remote US (working to Pacific Hours)Rate: $80 p/h
You will keep the current creative pipeline moving and surface problems early:Intake, prioritization, and scheduling.Run the existing request process across Marketing, Community, and Art. Keep the asset calendar current and give everyone one clear view of what is in flight. Bring priority conflicts to the Director with options.Timeline and deliverable management.Track deadlines for game updates, social campaigns, and community events. Make sure assets land on time.Reviews, approvals, and feedback loops.Keep work moving between stakeholders and creative leads so nothing stalls waiting on sign-off.Early risk flagging and escalation.Flag slipping deadlines and conflicts as soon as you see them, and bring a proposed fix with each one.Cross-functional communication.Be the point of contact between creative, marketing, community, production, and publishing. Protect the creative team's bandwidth by filtering and batching requests.Existing freelancers and vendors.Coordinate and track work with partners already engaged, within current scope and budget.
Required
Preferred
Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.