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Bladework Games is seeking a Mid-Level Sound Designer for a 6-month remote contract to help shape the audio of Marked For Mayhem. You will own audio from concept through in-engine integration, collaborating with the Audio Director, Design, Environment, Animation, VFX, and Engineering.
You should have 5+ years in sound design, strong Unreal Engine knowledge (MetaSounds), and a track record shipping at least one Unreal title. This role offers potential path to full-time based on performance.
Position: Mid-Level Sound Designer Reports to: Audio Director Location: Fully remote Type: 6-month contract, with option for full-time considered down the line Bladework Games is looking for a Mid-Level Sound Designer for a 6-month contract, with an option to move to full-time, to help us build the sound of Marked For Mayhem, our newly announced game. You will help own the audio from concept through in-engine integration, working closely with the Audio Director, Design, Environment, Animation, VFX, and Engineering. We need someone with 5+ years of experience who knows Unreal Engine well, including MetaSounds, and who has shipped at least one Unreal title.
Work alongside the team and Audio Director to create and implement high-quality sound effects.