Senior Technical Sound Designer: AA/AAA Audio Systems

Mob Entertainment

United States

On-site

USD 121,000 - 215,000

Full time

3 days ago
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Benefits offered by this job

Profit sharing
Medical, dental, vision insurance
401(k) matching
FSA/HSA
Paid time off
Sick time
holidays
Parental leave

Job summary

Mob Entertainment is hiring a Principal Technical Sound Designer to architect scalable audio systems for AA/AAA titles. You’ll work with Unreal Engine, Wwise, and MetaSounds to optimize performance, build dialogue systems, and contribute hands-on sound design under tight deadlines.

The role requires shipping multiple titles and strong documentation/communication skills to empower sound designers across projects in a horror-focused studio environment.

Qualifications

  • Multiple shipped AA/AAA titles and pro experience mixing shipped game projects.
  • Experience supporting multiple AA/AAA projects concurrently.
  • Deep expertise with Wwise, UE integration/API, dynamic mixing and spatial audio.
  • Extensive experience with Unreal Engine, C++, Blueprints, and MetaSounds.
  • Proven architecture, build, optimization, and documentation of core game-audio systems.
  • Experience optimizing game audio for CPU/memory performance.
  • Experience developing audio systems for networked multiplayer games and latency/sync challenges.
  • Proven examples of building and refining dialogue systems from scratch.
  • Experience developing Unreal Editor modules, utilities, and workflow tools.
  • Strong technical documentation and knowledge-transfer skills.
  • Sound design experience aligned with creative audio goals, especially horror.

Responsibilities

  • Architect and build modular, scalable audio systems using C++, Blueprints, Wwise, and Unreal Engine.
  • Work across multiple AA/AAA projects, designing scalable cross-project solutions.
  • Develop deep integrations using the Wwise UE API.
  • Design and maintain dynamic mixing and spatial audio for gameplay, dialogue, environments, and cinematics.
  • Develop advanced audio functionality using Unreal MetaSounds.
  • Profile and optimize audio for CPU, memory, and platform constraints.
  • Architect scalable dialogue systems balancing immersion and clarity.
  • Build UE Editor modules, utilities, and tools to improve workflows.
  • Create clear technical documentation for sound designers and juniors.
  • Contribute hands-on sound design when needed and deliver production-ready results under deadlines.

Skills

Unreal Engine
Wwise
C++
Blueprints
Audio systems
Dynamic mixing
Dialogue systems
Editor tools
Technical docs
Multiplayer audio

Tools

MetaSounds

Job description

Mob Entertainment is hiring a Principal Technical Sound Designer to architect scalable audio systems for AA/AAA titles. You’ll work with Unreal Engine, Wwise, and MetaSounds to optimize performance, build dialogue systems, and contribute hands-on sound design under tight deadlines.

The role requires shipping multiple titles and strong documentation/communication skills to empower sound designers across projects in a horror-focused studio environment.

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