Principal Technical Sound Designer

mobentertainment

United States

Remote

USD 121,000 - 215,000

Full time

3 days ago
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Benefits offered by this job

Profit sharing
Health insurance
Dental insurance
Vision insurance
401(k) matching
FSA/HSA options
Paid time off
Sick time
Holidays
Parental leave

Job summary

mobentertainment is seeking a senior audio architect to lead the design and implementation of technical audio systems across multiple game projects. You will blend systems engineering with cutting-edge sound design, optimizing for performance while empowering creative teams to deliver immersive experiences.

You will build modular Unreal Engine audio tools, integrate Wwise and MetaSounds, and drive profiling for CPU and memory across platforms.

Qualifications

  • Multiple shipped AA or AAA titles and professional experience mixing game projects.
  • Deep expertise in Wwise and Unreal Engine integration, dynamic mixing, spatial audio; extensive experience with Unreal, C++, Blueprints, and MetaSounds.
  • Demonstrated ownership of core audio systems built from the ground up and optimized for CPU and memory use.
  • Experience with multiplayer audio, including replicated events, timing and synchronization, and voice chat.
  • Proven ability to create dialogue systems and Unreal Editor modules, tools, and utilities.
  • Strong technical documentation and sound design skills, with examples of systems built and supported in production.

Responsibilities

  • Create modular audio systems using Unreal Engine, C++, Blueprints, and Wwise, including deep integration with the Wwise API.
  • Design dynamic mixing, spatial audio, and dialogue systems for gameplay, environments, cinematics, and changing player contexts.
  • Develop audio features with MetaSounds and profile CPU, memory, and runtime performance across platform constraints.
  • Build Unreal Editor tools and utilities that streamline implementation and reduce repetitive work.
  • Document systems and workflows so sound designers and junior technical designers can use and maintain them.
  • Support hands-on sound design and deliver production-ready work across concurrent projects and tight schedules.

Skills

Ownership of audio systems
Real-time debugging
Documentation
Cross-team collaboration
Sound design collaboration
Multiplayer audio concepts

Tools

Wwise
Unreal Engine
C++
Blueprints
MetaSounds

Job description

Role overview

Architect and build the technical audio systems that support multiple game projects, from core runtime architecture to editor tools and production workflows. This senior individual contributor role blends systems engineering with audio design, optimizing for performance while helping creative teams deliver clear, immersive sound.

Responsibilities
  • Create modular audio systems using Unreal Engine, C++, Blueprints, and Wwise, including deep integration with the Wwise API.
  • Design dynamic mixing, spatial audio, and dialogue systems for gameplay, environments, cinematics, and changing player contexts.
  • Develop audio features with MetaSounds and profile CPU, memory, and runtime performance across platform constraints.
  • Build Unreal Editor tools and utilities that streamline implementation and reduce repetitive work.
  • Document systems and workflows so sound designers and junior technical designers can use and maintain them.
  • Support hands-on sound design and deliver production-ready work across concurrent projects and tight schedules.
Requirements
  • Multiple shipped AA or AAA titles and professional experience mixing game projects.
  • Deep expertise in Wwise, its Unreal integration, dynamic mixing, and spatial audio; extensive experience with Unreal Engine, C++, Blueprints, and MetaSounds.
  • Demonstrated ownership of core audio systems built from the ground up and optimized for CPU and memory use.
  • Experience with multiplayer audio, including replicated events, timing and synchronization, and voice chat.
  • Proven ability to create dialogue systems and Unreal Editor modules, tools, and utilities.
  • Strong technical documentation and sound design skills, with examples of systems personally built and supported in production.
Nice to have
  • Experience with horror games or interactive audio that supports tension, atmosphere, pacing, and dynamic scares.
Benefits and work setup
  • The role is remote. Eligible U.S.-based full-time employees receive profit sharing, health, dental, and vision insurance, 401(k) matching, FSA/HSA options, paid time off, sick time, holidays, and parental leave.
  • Listed annual base salary ranges vary by U.S. location: $121,000-$159,000, $143,000-$187,000, or $164,000-$215,000.
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