Junior Game Designer: Remote/Hybrid, Build & Ship Prototypes

The Publish Press

United States

Hybrid

USD 55,000 - 75,000

Full time

39 hours ago
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Benefits offered by this job

Competitive salary
Remote/hybrid setup
Direct impact on shipped features
Learning and tooling support
Collaborative, low-bureaucracy culture

Job summary

OopsGames in the United States is hiring a Junior Game Designer to support the design of core loops, levels, and feature prototypes. You will work closely with producers, artists, and engineers to turn ideas into playable builds and help refine them through playtests.

This role offers a flexible remote/hybrid setup, direct impact on shipped features, and plenty of room to learn tools and grow in a small, collaborative studio.

Qualifications

  • Interest in games and player experience (portfolio preferred).
  • Basic familiarity with Unity or Unreal Engine.
  • Clear written communication and ability to explain design choices.
  • Comfort working in a fast, collaborative environment.
  • Willingness to learn from feedback and ship iteratively.

Responsibilities

  • Design and document gameplay systems, level layouts, and progression flows.
  • Build and iterate prototypes in collaboration with the development team.
  • Analyze playtest feedback and suggest concrete improvements.
  • Maintain clear design docs and share updates in sprint reviews.
  • Support balancing, economy tuning, and onboarding flows for live or upcoming titles.

Skills

Game design basics
Portfolio-driven
Communication skills
Collaboration

Tools

Unity
Unreal Engine

Job description

OopsGames in the United States is hiring a Junior Game Designer to support the design of core loops, levels, and feature prototypes. You will work closely with producers, artists, and engineers to turn ideas into playable builds and help refine them through playtests.

This role offers a flexible remote/hybrid setup, direct impact on shipped features, and plenty of room to learn tools and grow in a small, collaborative studio.

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