Remote Senior Game Designer – Systems & Level Design

PC Games Insider

Northern (KY)

Hybrid

USD 120,000 - 170,000

Full time

14 days+
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Job summary

Ghost Story Games is seeking a remote Senior Designer to join Judas, a narrative-driven project led by Ken Levine. You will own design and prototyping for core gameplay systems, guiding level gameplay balance, and collaborating with interdisciplinary teams to ship a cohesive experience.

The role emphasizes strong level design, gameplay pacing, and a deep understanding of systemic game design. You will work with Unreal 4, Perforce and contribute to a player-first, immersive world.

Qualifications

  • 10+ years of design experience on PC or console games in a systems design capacity.
  • Experience across the full production cycle, from concept through ship.
  • Strong skills in design/scripting (Unreal 4 experience preferred).
  • Able to work independently, meet deadlines, and handle schedules.
  • Excellent communication, collaboration, and organizational skills.
  • Familiarity with highly systemic games with procedural elements.
  • Experience with shooters, immersive sims and/or action RPGs.
  • Experience with Perforce or similar source control.

Responsibilities

  • Primary ownership for design, prototyping and fostering core gameplay systems.
  • Lead and coordinate cross-disciplinary sub-teams to implement features.
  • Author and revise internal design documentation and implementation guides.
  • Collaborate with design to integrate systems into level gameplay and balance.
  • Iterate, balance and tune features based on feedback from leads, QA and playtests.

Skills

Level design
Gameplay pacing
System design
Communication
Scripting

Tools

Unreal 4
Perforce

Job description

Ghost Story Games is seeking a remote Senior Designer to join Judas, a narrative-driven project led by Ken Levine. You will own design and prototyping for core gameplay systems, guiding level gameplay balance, and collaborating with interdisciplinary teams to ship a cohesive experience.

The role emphasizes strong level design, gameplay pacing, and a deep understanding of systemic game design. You will work with Unreal 4, Perforce and contribute to a player-first, immersive world.

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