Remote Gameplay Systems Designer-Programmer

Healy World

United States

On-site

USD 80,000 - 140,000

Full time

14 days+

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Benefits offered by this job

Paid Time Off, Holidays and Two Weeks'
Medical, dental, and vision coverage
Pet Insurance
Compassionate leave
Pre-tax wellness stipend
Pre-tax work from home stipend
401K with company match
Headspace membership and EAP
Discount portal
Grow Together diversity initiatives
Support for personal professional开发

Job summary

Healy World in the US/Canada remote studio is seeking a design-programmer hybrid to drive core gameplay and technical systems. You will collaborate with engineering and design to prototype, test, and refine features from camera to AI, ensuring rich feedback and polished game feel.

An ideal candidate prototypes in C++, C, and C#, uses visual scripting, and can ship live game tooling. You’ll work across disciplines, contribute to level-editor improvements, and help bring imaginative ideas to

Qualifications

  • Proficient in C++, C, and C# for fast prototyping of 3D gameplay.
  • Experience with visual scripting and multiplayer game development.
  • Experience operating live games online and using Maya or 3D game engines.

Responsibilities

  • Craft technical systems that enable gameplay, solo or with a small team.
  • Create fluid user interactions with rich feedback and polished game feel.
  • Enable teammates by improving the creative pipeline and tooling.
  • Collaborate across disciplines to implement interactive systems.

Skills

C++
C
C#
Visual scripting
Multiplayer game development
Live game operation
Maya
3D game engines
Portfolio
Test participation

Tools

Unreal Engine

Job description

Healy World in the US/Canada remote studio is seeking a design-programmer hybrid to drive core gameplay and technical systems. You will collaborate with engineering and design to prototype, test, and refine features from camera to AI, ensuring rich feedback and polished game feel.

An ideal candidate prototypes in C++, C, and C#, uses visual scripting, and can ship live game tooling. You’ll work across disciplines, contribute to level-editor improvements, and help bring imaginative ideas to

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