Godot Game Developer

Zekai

United States

Remote

USD 55,000 - 124,000

Part time

2 days ago
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Job summary

Zekai is seeking a seasoned Godot Game Developer for a remote, contractor role focused on crafting interactive experiences using Godot. You will contribute to complex gameplay systems, create scenes, and document processes, while mentoring others through code reviews.

The ideal candidate has a strong portfolio, proficiency with Godot and at least one scripting language (GDScript, C#, C++), and excellent written communication.

Qualifications

  • Must have a strong Godot portfolio or published work (personal site, itch.io, Steam, GitHub, etc.).
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal).
  • Comfort with engine scripting languages (GDScript, C#, C++, Blueprints) and debugging.
  • Strong written communication for task instructions and acceptance criteria.

Responsibilities

  • Design and implement advanced gameplay systems, mechanics, and features in Godot.
  • Collaborate on scene creation, visual scripting, and asset integration for interactive content.
  • Provide in-depth documentation and regular feedback on development processes and components.
  • Deliver code reviews and mentorship to improve code quality and maintainability.
  • Identify and resolve technical challenges, optimizing performance and UX.
  • Participate in iterative development cycles to improve playability and engagement.
  • Adapt project assets and logic to evolving scope requirements.

Skills

Godot Engine
Portfolio
Game Engine Proficiency
Scripting Languages
Playtesting & QA
Written Communication
GitHub

Tools

GitHub

Job description

Role Title: Godot Game Developer

Role Type: Contractor

Location: Remote

our partner is engaging Godot Game Developers to participate in a dynamic project for a valued customer, focusing on crafting engaging interactive experiences using the Godot engine. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.

Scope of Work
  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
  • Provide in-depth documentation and regular written feedback on game development processes and delivered components.
  • Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.
  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
  • Participate in iterative development cycles, contributing insights to improve playability and engagement.
  • Support the adaptation of project assets and logic to meet evolving scope requirements.
Preferred Qualifications
  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

This is a 100% remote contract role, open to applicants worldwide in the countries the employer accepts.

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