Godot Game Developer

micro1

United States

Remote

USD 28,000 - 83,000

Full time

2 days ago
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Job summary

micro1 is a data lab that helps AI labs and enterprises train foundational models and agents. We provide frontier evaluations and reinforcement learning environments to improve LLM capabilities, as well as contextual evaluations to monitor and improve AI agents in enterprise settings.

micro1 is engaging Godot Game Developers to participate in a dynamic project for a valued customer, focusing on crafting engaging interactive experiences using the Godot engine.

Qualifications

  • Proven experience in game development across AAA, indie, solo or hobby contexts.
  • Portfolio or published work required (personal site, itch.io, Steam, GitHub, etc.).
  • Advanced proficiency with at least one major game engine (Godot, Unity, Unreal).
  • Experience with scripting languages such as C#, GDScript, C++, or Blueprints.
  • Strong written communication for precise task instructions and acceptance criteria.
  • Experience in game QA or AI evaluation projects is a plus.

Responsibilities

  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
  • Provide in-depth documentation and regular written feedback on game development processes and delivered components.
  • Deliver comprehensive code reviews and mentorship to enhance code quality and maintainability.
  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
  • Participate in iterative development cycles, contributing insights to improve playability and engagement.
  • Support the adaptation of project assets and logic to meet evolving scope requirements.

Skills

Godot engine
C#
GDScript
Unity
C++
Game design
Documentation
Code reviews

Tools

Git
Godot Editor

Job description

Pay: $20 - $60/hour

Role Title: Godot Game Developer

Role Type: Contractor

Location: Remote

About micro1

micro1 is a data lab that helps AI labs & Enterprises train foundational models and agents. We provide frontier evaluations and reinforcement learning environments to improve LLM capabilities, as well as contextual evaluations to monitor and improve AI agents in enterprise settings.

Our AI recruiting agent sources and vets domain experts for our data platform that enables rapid production of high-quality training data. Our research spans high-value, specialized domains (legal, medical, finance, coding, etc.), where expert-level data is the hardest to produce and most valuable for advanced model performance. Our pipeline performance system ensures both quality and velocity.

micro1 is engaging Godot Game Developers to participate in a dynamic project for a valued customer, focusing on crafting engaging interactive experiences using the Godot engine. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.

Scope of Work
  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
  • Provide in-depth documentation and regular written feedback on game development processes and delivered components.
  • Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.
  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
  • Participate in iterative development cycles, contributing insights to improve playability and engagement.
  • Support the adaptation of project assets and logic to meet evolving scope requirements.
Preferred Qualifications
  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits).
  • Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

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