Godot Game Developer (Fully Remote)

Unknown

United States

Remote

USD 60,000 - 90,000

Full time

16 hours ago
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Job summary

Unknown is seeking a game developer to craft interactive experiences with the Godot engine, and to contribute to training next‑generation AI systems through high‑quality real‑world input. This role emphasizes hands-on coding, rapid prototyping, and collaboration with designers and researchers on a dynamic customer project.

You will design gameplay systems, collaborate on scenes and asset integration, and provide documentation, code reviews, and mentorship to improve overall code quality and

Qualifications

  • Experience across AAA, indie, solo or hobby contexts.
  • Portfolio or published work (personal site, itch.io, Steam, GitHub, game jams, shipped titles).
  • Proficient in at least one major engine (Unity, Godot, Unreal) and comfortable with C#, GDScript, C++, or Blueprints.

Responsibilities

  • Design and implement advanced gameplay systems, mechanics, and features using Godot.
  • Collaborate on scene creation, visual scripting, and asset integration.
  • Provide documentation, code reviews, and mentorship to improve code quality.

Skills

Game development
AAA experience
Indie experience
Solo projects

Tools

Godot
Unity
Unreal

Job description

  • Engage in a dynamic project for a valued customer, focusing on crafting interactive experiences with Godot.
  • Apply expertise to help train next‑generation AI systems through high‑quality real‑world input.
  • Shape how models learn, reason, and perform.
Scope of Work:
  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration.
  • Provide documentation, code reviews, and mentorship to enhance code quality.
Preferred Qualifications:
  • Demonstrated game development experience in AAA, indie, solo, or serious hobby contexts.
  • Portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, shipped title credits).
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal) and comfort with scripting languages such as C#, GDScript, C++, or Blueprints.
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