Godot Game Developer

Frontier AI Lab

United States

Remoto

USD 55.000 - 110.000

Tempo parcial

há 40 horas
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Resumo da vaga

Remotebridge is seeking a Godot Game Developer for a remote contract project focusing on interactive experiences and AI training data. Design and implement gameplay features in Godot, collaborate on scene creation, and document development processes.

Strong written communication and a track record of delivering quality game content are essential. This role offers flexible remote work and opportunities to mentor others and influence project direction.

Qualificações

  • Experience in game development across AAA, indie, or hobby contexts.
  • Portfolio with published work demonstrating capabilities.
  • Proficiency in at least one major engine: Godot, Unity or Unreal.
  • Experience with C#, GDScript, C++ or Blueprints.
  • Ability to iterate gameplay issues via playtesting.
  • Strong written communication for task instructions and acceptance criteria.
  • Experience in QA, systems design, automated testing or AI evaluation is a plus.

Responsabilidades

  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
  • Provide in-depth documentation and regular written feedback on game development processes and delivered components.
  • Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.
  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
  • Participate in iterative development cycles, contributing insights to improve playability and engagement.
  • Support the adaptation of project assets and logic to meet evolving scope requirements.

Conhecimentos

Game development
Portfolio
C#
GDScript
C++
Debugging
Playtesting
Technical writing

Ferramentas

Godot Engine
Unity
Unreal Engine

Descrição da vaga

Role Title

Godot Game Developer

Role Type

Contractor

Location

Remote

Role Overview

Our team is engaging Godot Game Developers to participate in a dynamic project for a valued customer, focusing on crafting engaging interactive experiences using the Godot engine. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.

Scope of Work
  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
  • Provide in-depth documentation and regular written feedback on game development processes and delivered components.
  • Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.
  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
  • Participate in iterative development cycles, contributing insights to improve playability and engagement.
  • Support the adaptation of project assets and logic to meet evolving scope requirements.
Preferred Qualifications
  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

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