Experienced UE4/UE5 Programmer (Mexico/Remote)

Play Magic

United States

Remote

USD 70,000 - 100,000

Full time

14 days+

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Job summary

HellaGoodAudio seeks an experienced UE4/UE5 Programmer for remote work, with 2+ years in professional game development. You will implement gameplay systems using Unreal, collaborate with designers, and optimize performance. Prototyping is encouraged to explore new features and potential titles.

The role requires strong C++ and Blueprint knowledge, plus familiarity with software architecture patterns. Mexico-based or remote candidates are welcome to apply.

Qualifications

  • 2+ years of work experience at a professional video game company.
  • Strong problem-solving and analytical skills.
  • Experience with Unreal 4/ Unreal 5.
  • Solid understanding and experience with C++ and Blueprints.
  • Experience with common software architectural patterns.

Responsibilities

  • Integrating gameplay systems for projects and games using Unreal 4/5.
  • Collaborate with Game Designers to balance gameplay and implement features.
  • Profile and optimize gameplay systems to reduce performance costs.
  • Document development of features in technical design documents.
  • Assist with integrating art and audio assets as needed.
  • Identify and address bugs together with QA.
  • Prototype new features and potential projects.

Skills

Unreal Engine 4/5
C++
Blueprints
Problem solving
Analytical skills

Tools

Visual Studio

Job description

Experienced UE4/UE5 Programmer (Mexico/Remote)

About the job

Experienced UE4/UE5 Programmer (Mexico/Remote)

Mexico or remote, fulltime

YOUR RESPONSIBILITIES

Integratinggameplaysystems for various projects and games using provided engine and software available (Unreal 4/ Unreal 5) Iterative collaborationwith Game Designers to achieve high-quality results and proactively address issues. Providing game designers with the tools and/or means necessary to integrate thegamesystems into levels, balancegameplayvalues to their liking, and so on. Regularly profile integratedgameplaysystems to avoid the excessive-performance cost andoptimizeit. Documenting the development of features and systems in technical design documents outlining implementation approach. Assist with integratingartandaudioassets for relevant tasks. Identifycause of reportedbugs and issues and address them with QualityAssurance. Prototyping of features andpotential projects

REQUIRED QUALIFICATIONS

2+ yearsof workexperience at a professional video game company Strong problem-solving and analyticalskills. Work Experience with Unreal 4/ Unreal 5 Solid understanding and experience with C++ and Blueprints. Experience with common software architectural patterns

BONUS QUALIFICATIONS

Experience with proprietary C++ in-house engines. At least 1 shipped title released on consolesin a gameplay programming role. Solid knowledge of development toolsused for consolegamedevelopment.

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