Senior Graphics Programmer (Mexico/Remote)

Play Magic

United States

À distance

USD 90 000 - 150 000

Plein temps

14 jours+

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Résumé du poste

HellaGoodAudio is seeking a Senior Graphics Programmer for Mexico/Remote. You will design scalable rendering solutions, optimize shaders, and collaborate with Art/Design/Production to extend projects for new hardware. Candidates should have shipped titles, strong C/C++, and expertise in DirectX/OpenGL/Vulkan.

Remote work is supported, with international collaboration across teams. Responsibilities include profiling, debugging, and maintaining graphics systems, while driving quality and

Qualifications

  • 3+ years in a professional game development setting.
  • At least 1 shipped game title in a rendering role.
  • Bachelor’s degree in CS or equivalent experience.
  • Strong shader, graphics API and debugging tool experience.
  • Experience with GPU/CPU profiling and optimization techniques.
  • Familiarity with PBR concepts and real-time rendering.
  • Proficient in C/C++, with refactoring and testing skills.
  • Ability to research, prototype, and evaluate new tech.
  • Strong problem-solving and analytical abilities.
  • Experience with DirectX11, OpenGL 4.0, or Vulkan.

Responsabilités

  • Design and implement scalable, maintainable graphics solutions.
  • Profile, optimize, and enhance rendering pipelines.
  • Profile performance, detect bottlenecks, and fix stability issues.
  • Collaborate across Art, Design and Production teams.
  • Extend projects for new hardware or devices as needed.
  • Share knowledge and best practices with the team.
  • Identify bugs and propose mitigations; contribute to QA.

Connaissances

Shader languages
Graphics APIs
GPU/CPU profiling
Physically Based Rendering
C/C++ proficiency
Researching / prototyping
Problem solving
DirectX11/OpenGL 4.0/Vulkan

Formation

Bachelor’s Degree in Computer Science or similar

Outils

Unreal Engine
Perforce
Plastic SCM

Description du poste

Senior Graphics Programmer (Mexico/Remote)
About the job Senior Graphics Programmer (Mexico/Remote)
Mexico or remote, fulltime
Your responsibilities:

Design and implement elegant solutions focused on scalability, performance, and maintenance Write clean, professional, and maintainable code Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others) Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes Communication and collaboration with other team members in different departments (e.g. Art, Design, Production) Expansion of existing projects for new hardware or devices if required Proactively problem-solve performance and stability issues when necessary Foster a culture of sharing knowledge, best practices, and standards Identify bugs and issues and suggest solutions to mitigate problems Ensuring high product quality, together with Quality Assurance Support and contribute to new ideas to game design and implement proof of concept

REQUIRED QUALIFICATIONS
  • 3+ years experience at a professional video game company
  • At least 1 shipped game title in a rendering role
  • Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience
  • Solid experience with shader languages, graphics APIs, and debugging tools
  • Experience with GPU/CPU profiling and optimization techniques
  • Familiarity with Physically Based Rendering and related concepts
  • Solid proficiency in C/C++, including refactoring, optimization, and testing
  • Confident researching / prototyping new technologies
  • Strong problem-solving and analytical skills
  • Experience with DirectX11, OpenGL 4.0, or Vulkan.
BONUS QUALIFICATIONS
  • Advanced knowledge of ray tracing techniques, CPU or GPU based
  • Hands on experience with Unreal Engine
  • Work with major VR Platforms (Oculus, Vive, PSVR)
  • Work with major modern consoles (XBox One, PS4, Switch)
  • Familiarity with Plastic SCM, Perforce, or other modern SCM best practices
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