Gameplay Programmer (Malta/Remote)

HellaGoodAudio

United States

Remote

USD 45,000 - 67,000

Full time

14 days+

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Job summary

HellaGoodAudio seeks a Gameplay Programmer to join the team remotely from Malta or other remote locations. The role focuses on integrating gameplay systems using Unreal 4 or proprietary engines, collaborating with designers, prototyping features, and optimizing performance.

You will document technical approaches and assist with art and audio integration, ensuring robust gameplay and timely delivery in a remote, full-time setting.

Qualifications

  • 2+ years of work experience at a professional video game company.
  • Strong problem solving and analytical skills.
  • Work Experience with Unreal 4
  • Solid experience in C++ in a professional setting
  • Experience with common software architectural patterns

Responsibilities

  • Integrating gameplay systems for various projects and games using provided engine and software available (Unreal 4 or proprietary engines).
  • Iterative collaboration with Game Designers to achieve high-quality results and proactively address issues.
  • Providing game designers with the tools and/or means necessary to integrate the game systems into levels, balance gameplay values to their liking, and so on.
  • Regularly profile integrated gameplay systems to avoid excessive performance cost and optimizing it.
  • Documenting development of features and systems in technical design documents outlining implementation approach.
  • Assist with integrating art and audio assets for relevant tasks.
  • Identify cause of reported bugs and issues and address them with QualityAssurance.
  • Prototyping of features and potential projects

Skills

Unreal Engine 4
C++ (professional)
Problem solving
Analytical skills

Job description

Gameplay Programmer (Malta/Remote)
About the job Gameplay Programmer (Malta/Remote)

Malta or remote, fulltime

RESPONSIBILITIES:
  • Integrating gameplay systems for various projects and games using provided engine and software available (Unreal 4 or proprietary engines)
  • Iterative collaboration with Game Designers to achieve high-quality results and proactively address issues.
  • Providing game designers with the tools and/or means necessary to integrate the game systems into levels, balance gameplay values to their liking, and so on.
  • Regularly profile integrated gameplay systems to avoid excessive performance cost and optimizing it.
  • Documenting development of features and systems in technical design documents outlining implementation approach.
  • Assist with integrating art and audio assets for relevant tasks.
  • Identify cause of reported bugs and issues and address them with QualityAssurance.
  • Prototyping of features and potential projects
REQUIRED QUALIFICATIONS :
  • 2+ years of work experience at a professional video game company
  • Strong problem solving and analytical skills.
  • Work Experience with Unreal 4
  • Solid experience in C++ in a professional setting
  • Experience with common software architectural patterns
BONUS QUALIFICATIONS:
  • Experience with proprietary C++ in-house engines.
  • At least 1 shipped title released on consoles in gameplay programming role.
  • Solid knowledge of development tools used for console game development.
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