Senior Programmer C++ (Mexico/Remote)

Play Magic

United States

Remote

USD 100,000 - 150,000

Full time

14 days+

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Job summary

HellaGoodAudio is seeking a Senior Programmer C++ to design, optimize, and debug Unreal Engine 4 systems for multi-platform development. You will deploy, test, and evaluate performance on both PC and console targets, working closely with production, design, and art teams across time zones.

The role requires strong C/C++ expertise, a background in parallel and multi-threaded engine systems, and experience with UE4.

Qualifications

  • Bachelor's Degree in CS or equivalent.
  • 3+ years developing and optimizing engine systems.
  • 1+ shipped AAA title with UE4.
  • Strong C/C++ skills.
  • Experience with multi-threaded engine designs.

Responsibilities

  • Design, develop, and optimize UE4+ engine systems.
  • Deploy, evaluate performance, and test on supported game platforms.
  • Collaborate with production, engineering, design, and art teams on technical goals, features, and development.
  • Participate in code reviews.
  • Contribute to design and roadmap of engine technology.
  • Collaborate with other engineering teams.

Skills

C/C++
UE4 engine
Parallel programming
Multi-threading
Game development
Cross-team collaboration

Education

Bachelor's Degree in Computer Science

Tools

Visual Studio
Perforce
Steam/EPIC SDKs

Job description

Senior Programmer C++ (Mexico/Remote)

About the job Senior Programmer C++ (Mexico/Remote)

Mexico or remote, fulltime

YOUR RESPONSIBILITIES:
  • Design, develop, optimize, and debug UE4+ engine systems.
  • Deploy, evaluate performance, and test on supported game platforms.
  • Work closely with production, engineering, design, and art teams on technical goals, features, and development.
  • Participate in code reviews.
  • Contribute to design and roadmap of engine technology.
  • Collaborate and co-develop with other engineering teams.
  • Use company-provided workstation hardware, console dev kits, and video game industry-standard software tools such as Visual Studio and Perforce to perform your work.
  • Communicate with other developers, and company leadership, using online tools such as Slack, Zoom, and Teams.
  • Collaborate in peer education and self-study.
  • Develop, maintain, and optimize the middleware, code, SDKs, internal libraries, and everything in between.
  • Participate with other departments providing development, documentation, influence strategy, and overall direction for games technology through your contributions.
REQUIRED QUALIFICATIONS:
  • Bachelor's Degree in Computer Science or equivalent combination of education and experience.
  • 3+ years developing and optimizing engine systems.
  • 1+ shipped AAA console or PC titles with UE4.
  • Strong C/C++ skills are a must.
  • Background in parallel programming and multi-threaded engine systems.
  • Understanding of computer architecture and memory systems.
  • Knowledge and experience with game development systems.
  • Conversant in PC and Console game development techniques and best practices.
  • Great with lateral thinking and motivation to work independently and on a team as well as the ability to work directly with teams across multiple territories and time zones.
  • Ability to create and maintain technical documentation from the beginning of a project through completion.
  • Dedication, teamwork, and professionalism.
BONUS QUALIFICATIONS:
  • Great interpersonal skills.
  • Familiarity with common game industry tools & middleware.
  • Familiarity with current and next console SDKs, Steam, Epic Game Store.
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