CONTRACT - Associate Game Designer (NST)

Nintendo of America Inc.

Redmond (WA)

On-site

USD 46,838 - 70,257

Full time

14 days+

Get more replies from employers

Send a job-specific resume in minutes.

Benefits offered by this job

Medical insurance
Employee assistance program
Paid sick leave

Job summary

A video game development studio based in Redmond, WA, is seeking a Designer to contribute to game design features. The role requires 0-2 years of experience in level design, proficiency in 2D/3D game editors like Unity or Unreal, and an undergraduate degree in Game Design or Computer Science. This hybrid position offers a pay range of $34 to $51 per hour along with benefits. Applicants must be legally eligible to work in the United States.

Qualifications

  • 0-2 years of experience in level design for video games.
  • Understanding of interactive software methodologies and production pipelines.
  • Legal eligibility to work in the United States.

Responsibilities

  • Implement design specifications into playable prototypes.
  • Assist in designing prototypes to iterate concepts.
  • Write and maintain assigned design documentation.

Skills

UI design
Level design
Commercial 2D/3D game editor proficiency
Basic PC skills

Education

Undergraduate degree in Game Design or Computer Science

Tools

Unity
Unreal Engine

Job description

Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington, is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state‑of‑the‑art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight‑knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Designer, you will have a desire to contribute and implement, play‑test, and refine game design features, with consideration to gameplay. Experience designing UI, levels, objects, and characters experience is ideal. If this sounds like you, we would love to see your resume.

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user‑interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation.
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
  • 0–2 years of level design for video games or relevant experience.
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor (e.g. Unity, Unreal, etc.).
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent.
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range:

$34—$51 USD

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

CONTRACT - Associate Game Designer (NST)
CONTRACT - Associate Game Designer (NST)

Nintendo of America Inc • Redmond (WA)

On-site
Medical insurance
Employee assistance program
Paid sick leave
Software Engineer I, Game Development (NST)
Software Engineer I, Game Development (NST)

Socket.dev • Redmond (WA)

Hybrid
USD 94,000 - 142,000
Medical, dental, vision
401(k)
Paid time off
+1
CONTRACT – Gameplay Software Engineer II
CONTRACT – Gameplay Software Engineer II

Nintendo • Redmond (WA)

Hybrid
USD 53,000 - 79,000
CONTRACT - Gameplay Software Engineer
CONTRACT - Gameplay Software Engineer

Nintendo of America Inc. • Redmond (WA)

Hybrid
USD 73,000 - 109,000
Medical insurance
Employee assistance program
Paid sick leave
Sr Software Engineer - Gameplay (NST)
Sr Software Engineer - Gameplay (NST)

Nintendo • Redmond (WA)

Hybrid
USD 149,000 - 225,000
Medical insurance
Dental insurance
Vision insurance
+2
CONTRACT - Gameplay Software Engineer
CONTRACT - Gameplay Software Engineer

Socket.dev • Redmond (WA)

Hybrid
USD 73,000 - 109,000
CONTRACT - Gameplay Software Engineer II
CONTRACT - Gameplay Software Engineer II

Nintendo of America Inc • Redmond (WA)

Hybrid
CONTRACT - Gameplay Software Engineer II
CONTRACT - Gameplay Software Engineer II

Nintendo • Redmond (WA)

Hybrid
USD 73,012 - 108,830
CONTRACT - Environment Artist I (NST)
CONTRACT - Environment Artist I (NST)

Nintendo • Redmond (WA)

Hybrid
CONTRACT - Sr Engineer (NTD)
CONTRACT - Sr Engineer (NTD)

Nintendo • Redmond (WA)

On-site