CONTRACT - Associate Game Designer (NST)

Nintendo of America Inc

Redmond (WA)

On-site

USD 46,838 - 70,257

Full time

14 days+

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Benefits offered by this job

Medical insurance
Employee assistance program
Paid sick leave

Job summary

Nintendo of America Inc is looking for a Level Designer for a hybrid contract position based in Redmond, WA. The role involves implementing design specifications, maintaining gameplay mechanics, and collaborating with senior designers to deliver high-quality prototypes.

Applicants should have 0-2 years of experience and proficiency in game editors like Unity or Unreal. The pay range is $34—$51 USD, with additional agency benefits confirmed at the time of offer.

Qualifications

  • 0-2 years of level design experience for video games.
  • Proficient in commercial 2D/3D game editors like Unity or Unreal.
  • Basic skills in Word, Excel, and PowerPoint.

Responsibilities

  • Implements design specifications into playable prototypes.
  • Maintains and revises game play mechanics.
  • Communicates with product development personnel for feedback.

Skills

Level design for video games
Proficiency with Unity or Unreal
Understanding of interactive software methodologies
Basic PC skills

Education

Undergraduate degree in Game Design or Computer Science

Job description

Responsibilities
  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation.
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
Qualifications
  • 0-2 years of level design for video games or relevant experience.
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor (e.g., Unity, Unreal, etc.).
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent.
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.
  • Applicants must be legally eligible to work in the United States to be considered.
  • Visa sponsorship is not available for this role.
Employment Information

This is a contract position located in Redmond, WA. The position is hybrid; regular onsite work is required following the schedule and guidelines for the division. This position is not open to fully remote status at this time.

Benefits

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay

Pay range: $34—$51 USD.

Equal Opportunity Employer

Nintendo is an equal opportunity employer. We do not discriminate based on any protected characteristic.

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