Sr Software Engineer - Gameplay (NST)

Nintendo

Redmond (WA)

Hybrid

USD 149,414 - 224,121

Full time

14 days+

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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance
401(k)
Paid time off

Job summary

Nintendo is seeking a Software Engineer for its Redmond, WA office. The ideal candidate will have over 7 years of experience, strong programming skills, and a background in video game development. Responsibilities include writing and optimizing code, supervising team members, and mentoring less experienced engineers.

This hybrid role offers a competitive salary range of $149,414 to $224,121 along with a comprehensive benefits package.

Qualifications

  • 7+ years of software engineering experience in the relevant field.
  • Strong understanding of core technologies and workflows for video game development.
  • Advanced knowledge of programming languages including C, C++, and C#.

Responsibilities

  • Develop clear, maintainable, and portable code; debug using relevant programming languages.
  • Review and optimize other engineers' code.
  • Allocate work and supervise team members' results.

Skills

Programming skills
Code review and optimization
Video game development
Team supervision
Mentoring

Education

Undergraduate degree in Computer Science or related field

Tools

C
C++
C#

Job description

Nintendo Software Technology Corporation, based in Redmond, Washington, is a subsidiary of Nintendo Co., Ltd., headquartered in Kyoto, Japan.

Nintendo is an equal opportunity employer and offers a welcoming and inclusive environment.

DESCRIPTION OF DUTIES
  • Develop writes clear, maintainable and portable code, and debug using the relevant programming languages.
  • Reviews and optimizes other engineers’ code.
  • Provides effective solutions by applying advanced programming skills and knowledge.
  • Provides technical documentation and explanations intended for distribution to other parties.
  • Allocates work to other team members and supervises their results.
  • Mentors less experienced members of the team.
  • Makes recommendations regarding system architectural design, data structures, and algorithm development.
  • Manages team members’ performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
  • 7 or more years of software engineering experience in the relevant field.
  • Strong all-around programming skills including ability to review and optimize other engineers’ code.
  • Strong understanding of core technologies, toolsets, and common workflows for video game development.
  • In-depth understanding of interactive entertainment methodologies and production pipelines.
  • Advanced knowledge of the relevant programming languages (C, C++, C#).
  • Strong preference of experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development – to ensure high-quality execution and successful outcomes.
  • Proven experience leading and mentoring other gameplay engineers.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA and is not open to fully remote status at this time.

This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.

Pay Range:

$149,414 — $224,121 USD

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