CONTRACT - Sr Engineer (NTD)

Nintendo

Redmond (WA)

On-site

USD 96,432 - 173,577

Full time

14 days+

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Job summary

Nintendo Technology Development in Redmond, WA is seeking engineers to drive end-to-end complex projects across software and hardware domains. You will own modules through lifecycle, ensure quality, and provide mentorship while coordinating with internal and external stakeholders.

Role involves SDET responsibilities, design reviews, and collaboration across SW/HW teams with occasional travel. Onsite position in Redmond, WA with competitive pay and benefits.

Qualifications

  • 5+ years of recent experience developing software
  • 5+ years of recent experience developing hardware
  • 5+ years of recent experience testing software
  • Comprehensive knowledge of embedded software/hardware design and related technologies
  • Knowledge of application/system software design and emerging tech
  • Experience with graphics APIs such as OpenGL, Vulkan or DirectX
  • Fluency with C, C++ or C# (or equivalent)
  • BS or MS in engineering or equivalent
  • Valid passport may be required

Responsibilities

  • Owns one or more modules and manages development lifecycle
  • Owns product quality from conception to release and maintenance
  • Documents owned modules and features promptly
  • Provides front-line support and triages bug reports
  • Conducts code reviews, design reviews, and test plan reviews
  • Plans sprints and contributes to roadmap planning
  • Prioritizes new features vs maintenance
  • Communicates with customers, stakeholders, and vendors
  • Creates test plans and automates testing for complex systems
  • Develops automation frameworks and tools
  • Works with DevOps to implement CI for tests
  • Drives root cause analysis and defect resolution
  • Delivers high-quality software and hardware solutions
  • Mentors engineers and participates in hiring

Skills

Software development
Multithreaded programming
Data structures & algorithms
OS fundamentals
C/C++/C#
Graphics APIs
OpenGL/Vulkan/DirectX

Education

BS or MS in engineering or equivalent

Tools

OpenGL
Vulkan
DirectX

Job description

Nintendo Technology Development

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

SUMMARY

Delivers end-to-end complex engineering projects and proactively identifies opportunities & risks at a module level. Acts as a resource and mentor for other engineers.

DESCRIPTION OF DUTIES
  • [SW][HW] Owns one or more modules. Understands the development lifecycle and is able to own modules at any phase of the lifecycle
  • [SW][HW] Owns product quality over the entire lifecycle from conception and development to release and maintenance
  • [SW][HW] Provides documentation for owned modules and features in a timely manner
  • [SW][HW] Provides front-line support to internal and external customers and triages bug reports from them
  • Performs code reviews, technical design reviews, and test plan reviews
  • Scopes and executes delivery of modules involving multiple engineers
  • [SW][HW] Scopes and plans sprints for owned module(s). Provides technical input into overall roadmap planning
  • [SW] Prioritizes and balances new feature development vs. maintenance work
  • Communicates and presents effectively to customers, internal stakeholders, and external vendors
  • [SDET] Create Test Plans to determine strategy, test coverage, and required tooling to ensure high product quality
  • [SDET] Designs, implements, and executes Automation Frameworks, Tools, and Tests for complex systems
  • [SDET] Develops automation systems using and targeting various technology domains with respect to hardware and software modules
  • [SDET] Works with DevOps to implement Continuous Integration for test automation
  • [SDET] Drives finding root cause and resolution of defects
  • [SW] Consistently delivers high-quality and performant software solutions
  • [HW] Consistently delivers high-quality and performant hardware solutions
  • [OPT] Research complex subjects and provides expert guidance
  • [OPT] Develops new features, conducts performance analysis, optimizes systems, and diagnoses failures
  • Effectively debugs complex problems
  • Makes pragmatic design decisions identifying risks, trade-offs, and alternatives
  • Designs and implements complex systems
  • Identifies problems with requirements and helps to resolve them
  • Identifies and resolves dependencies impacting the team
  • Analyzes existing processes and technologies and makes recommendations for improvement
  • Collaborates with peer groups and other teams across Nintendo
  • Provides coaching and mentorship and acts as a resource to other engineers
  • Participates as a key contributor to the hiring process
  • Up to 10% travel; domestic and international
SUMMARY OF REQUIREMENTS
  • [SW] 5+ years of recent experience developing software
  • [HW] 5+ years of recent experience developing hardware
  • [SDET] 5+ years of recent experience testing software
  • [OPT] Comprehensive knowledge of embedded software/hardware design, application software design and emerging technologies
  • [OPT] Comprehensive knowledge of application software design and emerging technologies
  • [OPT] Comprehensive knowledge of application software design
  • [OPT] Comprehensive knowledge of system software design and emerging technologies
  • [OPT] Comprehensive knowledge of system software design
  • [OPT] Comprehensive knowledge of real-time interactive platform technologies and industry-related trends
  • [SDET] Comprehensive knowledge of software testing methodologies
  • [OPT] Highly proficient in their domain and knowledgeable in diverse technologies
  • [OPT] Highly proficient and knowledgeable in their domain
  • [SW] Strong grasp of data structure and algorithms, multithreaded programming, and OS fundamentals
  • [OPT] Experience with using graphics API such as OpenGL, Vulkan or DirectX
  • [OPT] Fluency with C, C++ or C# (or equivalent)
  • [OPT] Fluency with C++
  • BS or MS in engineering or equivalent
  • Valid passport may be required

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is onsite in Redmond, WA, and not open to remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range: $69.78 — $125.57 USD

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