CONTRACT - Gameplay Software Engineer II

Nintendo of America Inc.

Redmond (WA)

Hybrid

USD 73,000 - 109,000

Full time

14 days+

Get more replies from employers

Send a job-specific resume in minutes.

Benefits offered by this job

Medical insurance
Employee assistance program
Paid sick leave

Job summary

Nintendo Software Technology Corporation, based in Redmond, Washington, is a wholly owned subsidiary of Nintendo. It focuses on designing, developing, and delivering high-quality video games with a collaborative, inclusive culture.

The role is an individual contributor position, hybrid in Redmond, WA, requiring hands-on coding across C/C++/C#. It emphasizes delivering reliable, well-structured code and participating in a production team to meet Nintendo's quality standards.

Qualifications

  • 3+ years of software engineering experience in the relevant field.
  • Ability to write clear, maintainable, and portable code.
  • Strong knowledge of core technologies, toolsets, and workflows for video game development.
  • Ability to read and debug other engineers' code and solve engineering problems.

Responsibilities

  • Develop, write, test, debug, and implement code as part of a larger project under direction from senior engineers.
  • Review, analyze and test products to ensure quality and timeliness.

Skills

C/C++/C#

Education

Undergraduate degree in Computer Science or related field

Job description

Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington, is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

SUMMARY

An individual contributor that develops, writes, and debugs specified sections of code for assigned software projects.

DESCRIPTION OF DUTIES
  • Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
  • 3 or more years of software engineering experience in the relevant field.
  • Ability to write clear, maintainable, and portable code.
  • Good understanding of core technologies, toolsets, and common workflows for video game development.
  • Ability to read and debug other engineers' code and solve engineering problems in the relevant field.
  • Strong knowledge of the relevant programming languages (C/C++/C#).
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency.

Agency benefits include eligibility for

  • medical insurance
  • employee assistance program
  • paid sick leave

All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range: $53—$79 USD

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

CONTRACT - Gameplay Software Engineer
CONTRACT - Gameplay Software Engineer

Nintendo • Redmond (WA)

Hybrid
USD 73,000 - 109,000
CONTRACT – Gameplay Software Engineer II
CONTRACT – Gameplay Software Engineer II

Nintendo • Redmond (WA)

Hybrid
USD 53,000 - 79,000
CONTRACT - Gameplay Software Engineer II
CONTRACT - Gameplay Software Engineer II

Nintendo of America Inc • Redmond (WA)

Hybrid
CONTRACT - Gameplay Software Engineer
CONTRACT - Gameplay Software Engineer

Socket.dev • Redmond (WA)

Hybrid
USD 73,000 - 109,000
CONTRACT - Gameplay Software Engineer II
CONTRACT - Gameplay Software Engineer II

Doist • Redmond (WA)

Hybrid
Software Engineer I, Game Development (NST)
Software Engineer I, Game Development (NST)

Socket.dev • Redmond (WA)

Hybrid
USD 94,000 - 142,000
Medical, dental, vision
401(k)
Paid time off
+1
Sr Software Engineer - Gameplay (NST)
Sr Software Engineer - Gameplay (NST)

Nintendo • Redmond (WA)

Hybrid
USD 149,000 - 225,000
Medical insurance
Dental insurance
Vision insurance
+2
CONTRACT - Sr Engineer (NTD)
CONTRACT - Sr Engineer (NTD)

Nintendo • Redmond (WA)

On-site
CONTRACT - Sr Engineer, Cloud + SDET (NTD)
CONTRACT - Sr Engineer, Cloud + SDET (NTD)

Nintendo of America Inc. • Redmond (WA)

On-site
Onsite in Redmond
CONTRACT - Associate Game Designer (NST)
CONTRACT - Associate Game Designer (NST)

Nintendo of America Inc. • Redmond (WA)

On-site
Medical insurance
Employee assistance program
Paid sick leave