CONTRACT - Gameplay Software Engineer

Socket.dev

Redmond (WA)

Hybrid

USD 73,000 - 109,000

Full time

14 days+

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Job summary

Nintendo Software Technology Corporation in Redmond, WA is seeking an individual contributor to develop, write, test, and debug code for assigned software projects within a collaborative team.

The role requires strong knowledge of C/C++/C# and 3+ years in software engineering, with a CS degree or equivalent. Hybrid work in Redmond, WA is available, with contract status and benefits as described.

Qualifications

  • 3+ years of software engineering experience.
  • Ability to write clear, maintainable, and portable code.
  • Good understanding of core technologies, toolsets, and workflows for game development.

Responsibilities

  • Develops, writes, tests, debugs, and implements code as part of a larger project with guidance from senior engineers.
  • Reviews and tests products to ensure quality and timeliness in line with Nintendo’s standards.

Skills

C/C++/C#
Code debugging
Team collaboration

Education

Undergraduate degree in Computer Science or related field

Job description

Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world’s largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology’s mission is to design, develop and deliver the very best video games. We conduct research, use state’of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

SUMMARY: An individual contributor that develops, writes, and debugs specified sections of code for assigned software projects.

DESCRIPTION OF DUTIES
  • Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
  • 3 or more years of software engineering experience in the relevant field.
  • Ability to write clear, maintainable, and portable code.
  • Good understanding of core technologies, toolsets, and common workflows for video game development.
  • Ability to read and debug other engineers’ code and solve engineering problems in the relevant field.
  • Strong knowledge of the relevant programming languages (C/C++/C#).
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range: $53—$79 USD

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