Autonomous Game Systems Engineer (Remote-Friendly)

Pipeworks

Eugene (OR)

On-site

USD 92,000 - 110,000

Full time

12 days ago
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Benefits offered by this job

Medical, Dental, and Vision
401K with employer match
Paid Time Off
Relocation
Paid Parental Leave
Employee Assistance Program

Job summary

Pipeworks Studios is seeking a Game Systems Engineer in Eugene, OR. This role is an autonomous, hands-on contributor responsible for the design, development, testing, and rollout of medium-complexity features and systems, collaborating with content creators and a small engineering team.

You will translate product goals into technical solutions, write high-quality code, and maintain clear communication about risks and progress within sprints.

Qualifications

  • 5+ years of professional engineering experience.
  • At least one shipped commercial game or substantial production release.
  • Proficiency in C++ with familiarity in C#.
  • Ability to own medium-complexity features from design through rollout and ongoing support.

Responsibilities

  • Own the technical design, development, testing, documentation, rollout, and support of medium-complexity features and systems.
  • Break larger bodies of work into smaller tasks and coordinate with one or two engineers as needed.
  • Parallelize work across development, code review, testing, feedback, and dependencies.

Skills

C++
C#
Gameplay systems
UI systems
Graphics
Performance optimization
Networking
Debugging
Independent work
Communication

Education

Degree helpful (CS/Engineering)

Job description

Pipeworks Studios is seeking a Game Systems Engineer in Eugene, OR. This role is an autonomous, hands-on contributor responsible for the design, development, testing, and rollout of medium-complexity features and systems, collaborating with content creators and a small engineering team.

You will translate product goals into technical solutions, write high-quality code, and maintain clear communication about risks and progress within sprints.

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