Unreal Tools & Automation Engineer (Remote)

Pipeworks Studios

Eugene (OR)

On-site

USD 92,000 - 106,000

Full time

5 days ago
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Benefits offered by this job

Medical Benefits
Dental Benefits
Vision Benefits
401K
Paid Time Off
Relocation Assistance
Parental Leave
Employee Assistance
Fitness Discounts
Company Events
Annual Parties

Job summary

Pipeworks Studios is seeking an Unreal Tools & Automation Engineer (Engineer III or Senior) to join an unannounced AAA project built in Unreal Engine 5. This hands-on role focuses on making the game easier to build, test, diagnose, and support.

The role is fully remote with the option for hybrid or in‑office work at our office in Eugene, OR, with relocation assistance if preferred. You will develop tools, automation, and CI workflows, collaborating across engineering, QA, and production teams.

Qualifications

  • Professional experience with Unreal Engine 5 in a mature project.
  • Strong C/C++ experience, including engine modules or editor extensions.
  • Experience creating internal tools, automation, testing infra, or diagnostic systems.
  • Strong programming or scripting ability in at least one production language.
  • Clear written and verbal communication across disciplines.
  • Experience with version control and issue tracking (Perforce or Git; Jira).

Responsibilities

  • Identify tooling needs with stakeholders and deliver reliable production solutions.
  • Design and maintain crash capture, diagnostics, logging, telemetry, and triage systems.
  • Build automated tests, test orchestration, and CI workflows.
  • Create Unreal Editor tools, plugins, scripts, and validation systems.
  • Integrate project tools with source control, builds, and issue tracking.
  • Investigate failures and improve the systems for future root causes.

Skills

Unreal Engine 5
C/C++
Automation/tools
Scripting
Debugging
Codebase navigation
AI-assisted coding tools

Education

Bachelor's degree in CS/Engineering (preferred)

Tools

Perforce
Git
Jira

Job description

Pipeworks Studios is seeking an Unreal Tools & Automation Engineer (Engineer III or Senior) to join an unannounced AAA project built in Unreal Engine 5. This hands-on role focuses on making the game easier to build, test, diagnose, and support.

The role is fully remote with the option for hybrid or in‑office work at our office in Eugene, OR, with relocation assistance if preferred. You will develop tools, automation, and CI workflows, collaborating across engineering, QA, and production teams.

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