Remote Unreal Tools & Automation Engineer

Pipeworks

Eugene (OR)

Hybrid

USD 92,000 - 106,000

Full time

3 days ago
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Benefits offered by this job

Medical, Dental, Vision
401K with employer match
Relocation assistance
Paid Time Off
Parental leave
Life Insurance

Job summary

Pipeworks Studios is seeking an Unreal Tools & Automation Engineer to advance tooling and build infrastructure for a next‑gen AAA project. You’ll work on crash reporting, diagnostics, test automation, and editor tooling in UE5, with a focus on scalable developer workflows.

The role supports remote work with hybrid/in‑office options in Eugene, OR, and relocation assistance is available. Ideal candidates have strong C++ skills, experience with Unreal modules, and a track record of shipping games.

Qualifications

  • 5+ years of relevant professional engineering experience.
  • At least one shipped commercial game or substantial production release.
  • A degree in computer science, engineering, or a related field is helpful but not required.

Responsibilities

  • Partner with stakeholders to identify tooling needs and deliver production solutions.
  • Design, build, and maintain crash reporting and diagnostic tooling.
  • Develop automated test infrastructure and CI workflows.
  • Create Unreal Editor tools, plugins, and utilities for development workflows.
  • Integrate project tools with source control, builds, and issue tracking.
  • Investigate failures and improve systems for easier root cause analysis.
  • Write maintainable code, tests, and documentation for long-term usability.
  • Provide accurate time estimates and communicate risks as priorities evolve.

Skills

UE5
C++ (Unreal)
Internal tooling
Debugging
Codebase navigation
Communication
AI-assisted coding
Version control

Education

B.S. in Computer Science or Engineering

Tools

Unreal Engine
Perforce
Git
Jira

Job description

Pipeworks Studios is seeking an Unreal Tools & Automation Engineer to advance tooling and build infrastructure for a next‑gen AAA project. You’ll work on crash reporting, diagnostics, test automation, and editor tooling in UE5, with a focus on scalable developer workflows.

The role supports remote work with hybrid/in‑office options in Eugene, OR, and relocation assistance is available. Ideal candidates have strong C++ skills, experience with Unreal modules, and a track record of shipping games.

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