Remote Unreal Tools & Automation Engineer

Pipeworks, Inc.

United States

On-site

USD 92,000 - 127,000

Full time

14 days+
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Benefits offered by this job

Medical, Dental, and Vision
401K with employer match
Employer Paid Life Insurance Policy
Generous Paid Time Off
20 Paid Company Holidays
Relocation
Paid Parental Leave
Employee Assistance Program
Fitness Club Discounts
Sports Team Sponsorship
Annual Company Events
Project Wrap Parties

Job summary

Pipeworks Studios is seeking an Unreal Tools & Automation Engineer to join an unannounced AAA project built in Unreal Engine 5. This hands-on role focuses on building tools, automating workflows, and improving day-to-day developer efficiency.

You will work on crash reporting, diagnostics, automated tests, Unreal Editor utilities, and integration with source control and CI pipelines. Remote with hybrid/in-office options in Eugene, OR.

Qualifications

  • 5+ years of relevant professional engineering experience.
  • At least one shipped commercial game or substantial production release.
  • Degree in CS/Engineering helpful but not required with strong experience.
  • Proficiency with UE5 and mature Unreal project workflows.

Responsibilities

  • Identify tooling needs with stakeholders and turn them into production solutions.
  • Design and maintain crash capture, logging, telemetry, and diagnostics systems.
  • Build automated testing tools, test orchestration, and CI workflows.
  • Create Unreal Editor tools, plugins, and validation systems.
  • Integrate project tools with source control, build, and issue tracking.
  • Investigate failures and improve systems for easier root-cause analysis.
  • Write maintainable code, tests, and documentation for long-term use.
  • Provide accurate time estimates and communicate risks clearly.

Skills

Unreal Engine 5
C++
C#
Automation tooling
AI-assisted coding tools
Debugging
Code navigation
Documentation

Education

BS in Computer Science or Engineering

Tools

Perforce
Git
Jira

Job description

Pipeworks Studios is seeking an Unreal Tools & Automation Engineer to join an unannounced AAA project built in Unreal Engine 5. This hands-on role focuses on building tools, automating workflows, and improving day-to-day developer efficiency.

You will work on crash reporting, diagnostics, automated tests, Unreal Editor utilities, and integration with source control and CI pipelines. Remote with hybrid/in-office options in Eugene, OR.

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