3D Character Artist — Sculpt, Texture & Game-Ready Characters

Valve

Bellevue (WA)

On-site

USD 70,000 - 100,000

Full time

14 days+
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Job summary

Valve is looking for talented character artists to sculpt high-resolution character models and create low-resolution versions for game integration. Ideal candidates will collaborate closely with concept artists and animators while ensuring characters function within the game design context.

Must have a solid background in character modeling and proficiency with tools like ZBrush and Mudbox. Valve emphasizes hiring based on skill and fit rather than specific credentials.

Qualifications

  • Experience in character modeling, sculpting, and texturing for games.
  • Proficiency with ZBrush, Mudbox, or 3DCoat and understanding of PBR pipelines.
  • Strong collaboration skills working with artists, designers, and animators.

Responsibilities

  • Sculpt high-resolution character models using ZBrush or similar tools.
  • Create low-resolution model versions for game integration.
  • Collaborate with concept artists to iterate on designs.

Skills

Character modeling
Sculpting
Texturing
Collaboration
Understanding of PBR workflows

Tools

ZBrush
Mudbox
3DCoat

Job description

Valve is looking for talented character artists to sculpt high-resolution character models and create low-resolution versions for game integration. Ideal candidates will collaborate closely with concept artists and animators while ensuring characters function within the game design context.

Must have a solid background in character modeling and proficiency with tools like ZBrush and Mudbox. Valve emphasizes hiring based on skill and fit rather than specific credentials.

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