3D Character Artist

Valve

Bellevue (WA)

On-site

USD 70,000 - 100,000

Full time

14 days+
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Job summary

Valve is looking for talented character artists to sculpt high-resolution character models and create low-resolution versions for game integration. Ideal candidates will collaborate closely with concept artists and animators while ensuring characters function within the game design context.

Must have a solid background in character modeling and proficiency with tools like ZBrush and Mudbox. Valve emphasizes hiring based on skill and fit rather than specific credentials.

Qualifications

  • Experience in character modeling, sculpting, and texturing for games.
  • Proficiency with ZBrush, Mudbox, or 3DCoat and understanding of PBR pipelines.
  • Strong collaboration skills working with artists, designers, and animators.

Responsibilities

  • Sculpt high-resolution character models using ZBrush or similar tools.
  • Create low-resolution model versions for game integration.
  • Collaborate with concept artists to iterate on designs.

Skills

Character modeling
Sculpting
Texturing
Collaboration
Understanding of PBR workflows

Tools

ZBrush
Mudbox
3DCoat

Job description

Overview

Valve is an entertainment and technology company that builds and releases experiences worldwide. We are looking for talented character artists experienced in character design and sculpting.

Responsibilities
  • Sculpt high-resolution character models using tools such as ZBrush, Mudbox, or 3DCoat.
  • Create low-resolution model versions for game integration.
  • Author high-quality textures that support PBR workflows.
  • Collaborate with concept artists to iterate on character designs.
  • Work closely with animators to build characters that can move and perform believably.
  • Participate in interdisciplinary design teams, ensuring characters function within the game design context.
Qualifications
  • Experience in character modeling, sculpting, and texturing for games.
  • Proficiency with ZBrush, Mudbox, or 3DCoat, and understanding of PBR pipelines.
  • Strong collaboration skills working with artists, designers, and animators.
  • Ability to translate creative concepts into functional, optimized game assets.
Additional Information

Like most roles at Valve, we do not have headcount targets and are not actively filling a specific position. We hire people based on skill and fit rather than specific credentials or qualifications.

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