3D Environment Artist

Valve

Bellevue (WA)

On-site

USD 70,000 - 100,000

Full time

14 days+

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Job summary

Valve is seeking an environment artist to join their talented team. In this role, you will collaborate with engineers, artists, and designers to build immersive experiences. Ideal candidates have expertise in scene construction and diverse 3D modeling skills.

Environment artists contribute to various aspects of development, ensuring everything from design to lighting enhances gameplay. If you're passionate about creating unique environments and thrive in a collaborative setting, consider applying to Valve.

To express your interest, please send your resume.

Qualifications

  • Strong understanding of artistic and technical principles.
  • Ability to execute various aspects of environment art.
  • Expertise in 3D modeling applications like Blender or Maya.

Responsibilities

  • Contribute to design, modeling, texturing, and lighting.
  • Collaborate across disciplines to improve tools and workflow.
  • Create environments that enhance gameplay and story.

Skills

Artistic and technical principles of scene construction
Execution of environment art tasks
Asset optimization and performance tracking
Modeling organic and hard surface models
Experience across multiple art styles and genres
Mastery of 3D applications (Blender, Maya, etc.)

Job description

We’re always looking to add talented individuals to our team.

As an environment artist at Valve, you will join a world-class group of software engineers, artists, writers, animators, and designers who continually build and release entertainment experiences to players around the globe. We hope to add your expertise in creating real-time environments to our team!

Environment artists here have broad skill sets and exhibit deep expertise and ability to describe their process maturely and succinctly. We contribute to all aspects of development – from design, modeling, texturing, lighting and composition to the stories and gameplay that help us build experiences alive with personality and history. We collaborate across all disciplines to help improve our tools, maximize the efficiency of our workflow, and ensure the art we build is performant.

An environment artist working at Valve typically has the following:

  • Strong understanding of the artistic and technical principles of scene construction
  • Demonstrated ability to execute all or multiple aspects of environment art – from designing spaces, creating props and textures, set dressing and environmental storytelling, to lighting and navigation
  • Understanding of asset optimization and performance tracking
  • Expertise in modeling organic and hard surface models
  • Experience working in multiple art styles and across genres
  • A deep portfolio of both professional and personal work
  • Mastery of one or more 3D applications such as Blender, Maya, 3dsMax, Zbrush, Houdini, Substance or others

Do you prefer to collaborate with peers to define the work you pursue rather than simply follow a vision that's been set for you? If you're seeking an opportunity to work on genre-defining games with some of the best artists in the industry, consider joining Valve.

Like most roles at Valve, we don't have headcount targets, we aren’t actively looking to fill an open position, and we don’t generally require specific credentials or qualifications. We’re just always looking for great people to hire.

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