Character Artist

Piranha Games Inc.

United States

Remote

USD 90,000 - 120,000

Full time

9 days ago

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Benefits offered by this job

Remote work options
Career growth opportunities
Education & training grants

Job summary

Piranha Games Inc. is seeking an experienced Character Artist to model characters with a focus on anatomy, aiming for stylized realism suitable for portfolios and game production.

The role involves collaborating with the Art Director and Lead Character Artist to create efficient pipelines, and to ensure characters convey personality within engine constraints. Remote-friendly with flexible schedules and growth opportunities.

Qualifications

  • 4-7+ years’ experience working on AAA console and/or PC titles with at least 2 shipped games as a Character Artist
  • Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design or equivalent education
  • Must be able to create stylized realism and to be displayed in your portfolio
  • Possess an exceptional understanding of human and animal anatomy with a keen eye towards form, structure, silhouette and organic movement
  • Solid knowledge of character modeling, texturing, and lighting as related to game development

Responsibilities

  • Implement the overall artistic vision of characters based on designs, concepts and descriptions
  • Work with the Art Director and Lead Character Artist to combine ideas and methodologies of character production to create an efficient, streamlined pipeline, understanding the technical limitations of the engine
  • Design, model, and texture high quality 3D characters, paying close attention to anatomical proportions, scale, and skeletal templates
  • Ensure that the character models can convey a sense of personality in the game (morphology, silhouette, facial expressions, etc.)
  • Collaborate closely with concept artists, animators, game designers, and VFX artists to ensure the visual target is met or exceeded
  • Assist with the integration of a character development process that works in congruence with the creative direction, meets the technical constraints of the game, as well as production deadlines
  • Actively participate in technical and aesthetic problem-solving discussions with the team
  • Display exceptional integrity and understanding of the work; constantly seeking ways to improve the efficiency of the workflow and provide documented feedback to improve in-house tools
  • Stay up to date on best practices and industry trends, work to integrate them into the project and share knowledge with inter-project colleagues
  • Mentor and train junior artists
  • Other ad-hoc responsibilities as requested

Skills

Stylized realism
Anatomy
Portfolio demonstrates work
Mentoring juniors
Team collaboration

Education

Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design

Tools

3ds Max
Maya
Photoshop
ZBrush
Substance Painter
Marmoset Toolbag
Marvelous Designer

Job description

OVERALL OBJECTIVE AND PURPOSE:

Under the guidance of the Art Director and Lead Character Artist, model characters with a special focus on anatomy,ensuring they and supporting characters meet the same standards in terms of quality and style. Must be able to create stylized realism and to be displayed in your portfolio.

WHY YOU SHOULD WORK WITH PGI
  • Flexible Schedules & Remote Working Arrangements
  • People-focused Events & Initiatives
  • Competitive Compensation
  • Meaningful, engaging projects
  • Career growth opportunities
  • Education & training grants
RESPONSIBLITIES
  • Implement the overall artistic vision of characters based on designs, concepts and descriptions
  • Work withtheArt Director and Lead Character Artist to combine ideas and methodologies of character production to create an efficient, streamlined pipeline, understanding the technicallimitations of the engine
  • Design, model, and texture high quality 3D characters, paying close attention to anatomical proportions, scale, and skeletal templates
  • Ensure that the character models can convey a sense of personalityin the game (morphology, silhouette, facial expressions, etc.)
  • Collaborate closely with concept artists, animators, game designers, and VFX artists to ensure the visual target is met or exceeded
  • Assist with the integration of a character development process that works in congruence with the creative direction, meets the technical constraints of the game, as well as production deadlines
  • Actively participate in technical and aesthetic problem-solving discussions with the team
  • Display exceptional integrity and understanding of the work; constantly seeking ways to improve the efficiency of the workflow and provide documented feedback to improve in-house tools
  • Stay up to date on best practices and industry trends, work to integrate them into the project and share knowledge with inter-project colleagues
  • Mentor and train junior artists
  • Other ad-hoc responsibilities as requested
REQUIREMENTS
  • 4-7+ years’ experience working on AAA console and/or PC titles with at least 2 shipped games as a Character Artist
  • Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design or equivalent education, and/or experience
  • Must be able to create stylized realism and to be displayed in your portfolio
  • Possess an exceptional understanding of human and animal anatomy with a keen eye towards form, structure, silhouette and organic movement
  • Solid knowledge of character modeling, texturing, and lighting as related to game development
  • Comprehensive knowledge of a major 3D package (3ds Max, Maya, etc.), Photoshop,
  • Z-brush, Substance Painter, Marmoset Toolbag, Marvelous Designer, etc.
  • Demonstrated experience in the design and development of fantasy characters and creatures.
  • A detail obsessed eye for creating and manipulating texture maps and excellent understanding of the value of UV space
  • Be able to create characters with finished, rough, or no concept art that fits within the style
  • Expertise in incorporating characters in Unreal Engine 5
  • Expert experience using of advanced material shader systems for characters
  • Experience with groom(strands) and hair cards, to support in-game and cinematics characters
  • Equally proficiency in clothing and hard surface modeling
  • Knowledge of animation typology (rigging, skinning, etc.)

We are open to candidates at Intermediate to Senior levels depending on experience. Intermediate: 4+ years, Senior: 7+ years of experience. Compensation will be based on experience and skill level.

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