3D Modeling Artist

Incessantrain

Rancho Palos Verdes (CA)

On-site

USD 70,000 - 95,000

Full time

14 days+

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Job summary

Incessantrain in California is seeking a skilled 3D Modeling Artist to create production-ready models for characters, props, and environments, applying advanced polygonal modeling techniques and facial blendshapes.

You will collaborate with concept, animation, and technical art teams, manage UV layouts with UDIM workflows, and guide junior artists to maintain consistent standards across production.

Qualifications

  • 3-5 years of professional experience in 3D modeling (characters, props, environments)
  • Proficiency in polygonal subdivision modeling and sculpting tools (ZBrush, Blender, Maya)
  • Strong understanding of real-world proportions, scale, and anatomy
  • Experience with UV mapping and UDIM workflows
  • Bachelor's degree or equivalent in Art, Design, 3D Modeling, or related field

Responsibilities

  • Model simple to complex props, characters, and environments to a high standard
  • Create all types of blendshapes for complex facial expressions
  • Manage UV layouts efficiently using UDIM workflows for texture painting
  • Apply advanced knowledge of human and animal anatomy for accurate character modeling
  • Collaborate with concept artists, animators, and tech artists throughout production
  • Guide and review work of junior artists to maintain consistent standards

Skills

3D modeling
Character modeling
Prop modeling
Environment modeling
Facial blendshapes
Artistic eye
Collaboration

Education

Bachelor's degree in Art, Design, 3D Modeling, or related field

Tools

ZBrush
Blender
Maya

Job description

We're looking for a skilled 3D Modeling Artist to create production-ready models for characters, props, and environments. You'll apply advanced polygonal modeling techniques, create facial blendshapes, and collaborate closely with concept, animation, and technical art teams.

Main Responsibilities
  • Model simple to complex props, characters, and environments to a high standard
  • Create all types of blendshapes for complex facial expressions
  • Manage UV layouts efficiently using UDIM workflows for texture painting
  • Apply advanced knowledge of human and animal anatomy for accurate character modeling
  • Collaborate with concept artists, animators, and tech artists throughout production
  • Guide and review work of junior artists to maintain consistent standards
Qualifications Requirements
  • 3-5 years of professional experience in 3D modeling (characters, props, environments)
  • Proficiency in polygonal subdivision modeling and sculpting tools (ZBrush, Blender, Maya)
  • Strong understanding of real-world proportions, scale, and anatomy
  • Experience with UV mapping and UDIM workflows
  • Bachelor's degree or equivalent in Art, Design, 3D Modeling, or related field
Nice to Have
  • Experience creating hard-surface and organic models
  • Familiarity with rigging requirements for character models
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