3D Artist

SunSpear Games

United States

Remote

USD 55,000 - 85,000

Full time

14 days+

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Job summary

Delphiventures is seeking a 3D artist to create highpoly models and textures for RTS gameplay, covering units, structures, landscapes, and more.

The role involves crafting highpoly models in ZBrush and Maya, building lowpoly assets with UV maps in Maya, and texturing in Substance Painter and Photoshop, working with the art and concept teams to meet aesthetic and performance goals.

Qualifications

  • Experience with Pixologic Zbrush, Autodesk Maya, Substance Painter (or comparable programs).
  • Experience with highpoly to lowpoly/baking workflows.
  • Experience with game model creation & clean polyflow.
  • Experience with both hard surface and organic modelling.
  • A decent sense of RTS gameplay requirements for models and texture readability.
  • Teachable, collaborative and communicative.
  • Creative problem solving.

Responsibilities

  • Create highpoly assets in Pixologic Zbrush & Autodesk Maya.
  • Create lowpoly assets in Autodesk Maya, including UV layout.
  • Texture assets in Substance Painter & Photoshop.
  • Collaborate with the lead 3D artist, lead Animator, Art Director and concept department to ensure the model and textures fit aesthetics, style, technical needs and performance budgets.

Skills

ZBrush
Maya
Substance Painter
Texture baking

Tools

ZBrush
Maya
Substance Painter

Job description

Role

The artist would create models and textures for use during gameplay, for units, structures, commanders, landscape assets, etc.

Responsibilities
  • Create highpoliy assets in Pixologic Zbrush & Autodesk Maya
  • Create lowpoly assets in Autodesk Maya, including UV layout
  • Texture assets in Substance Painter & Photoshop
  • Collaborate with the lead 3D artist, lead Animator, Art Director and concept department to ensure the model and textures fit aesthetics, style, technical needs and performance budgets
Qualifications
  • Experience with Pixologic Zbrush, Autodesk Maya, Substance Painter (or comparable programs)
  • Experience with highpoly to lowpoly/baking workflows
  • Experience with game model creation & clean polyflow
  • Experience with both hard surface and organic modelling
  • A decent sense of RTS gameplay requirements for models and texture readability
  • Teachable, collaborative and communicative
  • Creative problem solving
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