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Ubisoft Massive in Malmö is seeking an experienced Engine Programmer for Tom Clancy’s The Division 2, focusing on implementing and maintaining engine systems. You'll collaborate with a diverse team to design and refine solutions that prioritize performance and scalability.
The ideal candidate has strong C++ programming skills, experience in the video game industry, and a track record of developing AAA titles from concept to release.
Tom Clancy’s The Division 2, Software Development, Malmö
Tom Clancy’s The Division 2 is an online, open world, action shooter RPG, set in a collapsing and fractured Washington, D.C. This rich setting combines a wide variety of beautiful, iconic, and realistic environments in which the player gets to experience the series’ trademark fast-paced action, rich RPGsystemsand dedication to authenticity in world building.
Working on our team, your primary focus will be on implementing and maintaining the various engine systems used by Tom Clancy’s The Division 2. As an engine programmer you will be part of a team working with multiple hardware platforms. You will be expected to work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions where performance, memory, and load times are taken into account.