Senior Engine Programmer

Ubisoft Massive

Malmö kommun

On-site

SEK 558,000 - 781,200

Full time

14 days+
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Job summary

Ubisoft Massive in Malmö is seeking an experienced Engine Programmer for Tom Clancy’s The Division 2, focusing on implementing and maintaining engine systems. You'll collaborate with a diverse team to design and refine solutions that prioritize performance and scalability.

The ideal candidate has strong C++ programming skills, experience in the video game industry, and a track record of developing AAA titles from concept to release.

Qualifications

  • Strong professional programming experience in the video game industry, using C++.
  • Ability to accurately estimate task duration and understand dependencies.
  • Experience of developing a AAA title from concept to release.

Responsibilities

  • Designing, implementing, debugging, and iterating on new and existing engine systems, using C++ programming.
  • Performance awareness in algorithms as well as memory usage and loading times.
  • Developing in a multithreaded environment using modern techniques.

Skills

C++ programming
Performance analysis
Multithreaded development

Job description

Tom Clancy’s The Division 2, Software Development, Malmö

Job Description

Tom Clancy’s The Division 2 is an online, open world, action shooter RPG, set in a collapsing and fractured Washington, D.C. This rich setting combines a wide variety of beautiful, iconic, and realistic environments in which the player gets to experience the series’ trademark fast-paced action, rich RPGsystemsand dedication to authenticity in world building.

Working on our team, your primary focus will be on implementing and maintaining the various engine systems used by Tom Clancy’s The Division 2. As an engine programmer you will be part of a team working with multiple hardware platforms. You will be expected to work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions where performance, memory, and load times are taken into account.

Responsibilities
  • Designing, implementing, debugging, and iterating on new and existing engine systems, using C++ programming
  • Performance awareness in algorithms as well as memory usage and loading times
  • Developing in a multithreaded environment using modern techniques
Qualifications
  • Strongprofessional programming experience in the video game industry, using C++
  • Ability to accurately estimate task duration and understand dependencies
  • Experience of developing a AAA title from concept to release
  • Low level CPU or assembly programming
  • Experience with performance analysis tools
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