Senior Real-Time Renderer Programmer

Ubisoft Massive

Malmö kommun

On-site

SEK 502,200 - 725,400

Full time

14 days+
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Job summary

Ubisoft Massive in Malmö is seeking a skilled Render Programmer for Tom Clancy’s The Division 2. You will focus on implementing and maintaining render systems, collaborating with artists and testers to elevate the game’s visual standards.

The ideal candidate has professional experience in C++, is familiar with graphics APIs like DirectX and Vulkan, and possesses a strong understanding of rendering algorithms. This role offers an exciting opportunity within a dedicated AAA game development team.

Qualifications

  • Professional experience with C++ programming.
  • Familiarity with various graphics APIs and associated shader languages.
  • Experience with performance-critical programming.

Responsibilities

  • Designing and implementing new render systems.
  • Working on C++ and shader programming.
  • Debugging GPU and rendering issues.

Skills

C++ programming
Graphics APIs (DirectX 11/12, OpenGL, Vulkan)
3D mathematics
Debugging GPU issues

Job description

Ubisoft Massive in Malmö is seeking a skilled Render Programmer for Tom Clancy’s The Division 2. You will focus on implementing and maintaining render systems, collaborating with artists and testers to elevate the game’s visual standards.

The ideal candidate has professional experience in C++, is familiar with graphics APIs like DirectX and Vulkan, and possesses a strong understanding of rendering algorithms. This role offers an exciting opportunity within a dedicated AAA game development team.

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