Senior Tools Programmer

Massive Entertainment – A Ubisoft Studio

Malmö kommun

On-site

SEK 502,200 - 725,400

Full time

14 days+
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Job summary

Massive Entertainment – A Ubisoft Studio in Malmö is seeking a Tools Programmer to work on Tom Clancy's The Division 3. You will implement and maintain various tools and core engine systems in our Snowdrop™ engine.

The ideal candidate has a solid proficiency in C++, experience with tools development for large teams, and an understanding of build systems. Join us to enhance our game development pipelines and bring advanced technologies into play.

Qualifications

  • Solid proficiency in C++.
  • Understanding of build systems and source control tools.
  • Experience with tools development for large teams.

Responsibilities

  • Enhance game development tools and pipelines.
  • Implement and refine systems, pipelines, and tools.
  • Incorporate advanced technologies to enhance capabilities.

Skills

C++ proficiency
Data handling through build systems
Tools development for large teams
Designing efficient systems
Experience in video games industry
Knowledge of file system to packages pipelines

Job description

Tom Clancy's The Division 3, Ubisoft, Malmö
Job Description

In 2023, it was announced that Massive Entertainment is leading the development of Tom Clancy’s The Division 3. While we cannot unveil any details about the third entry in the series at this time, we are actively recruiting for the project.

Working as a tools programmer, your primary focus will be on implementing and maintaining the various tools and core engine systems of our in-house engine Snowdrop™. You will work closely with other programmers, designers, artists and testers to craft high‑quality, scalable solutions where performance, memory, and load times are considered.

What You’ll Do
  • Utilizing your knowledge in C++ to enhance our game development tools and pipelines.
  • Conceiving, implementing, and refining both new and existing systems, pipelines, and tools.
  • Incorporating advanced technologies to enhance our capabilities.
Qualifications
  • A solid level of proficiency in C++
  • Understanding of handling data through build systems and source control tools
  • Experience with tools development for large teams
  • Experience with designing efficient systems, tools, and pipelines
  • Professional experience from the video games industry is beneficial
  • An interest in pipelines from the file system to packages is considered a plus
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