Senior Render Programmer

Ubisoft Massive

Malmö kommun

On-site

SEK 502,200 - 725,400

Full time

14 days+
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Job summary

Ubisoft Massive in Malmö is seeking a skilled Render Programmer for Tom Clancy’s The Division 2. You will focus on implementing and maintaining render systems, collaborating with artists and testers to elevate the game’s visual standards.

The ideal candidate has professional experience in C++, is familiar with graphics APIs like DirectX and Vulkan, and possesses a strong understanding of rendering algorithms. This role offers an exciting opportunity within a dedicated AAA game development team.

Qualifications

  • Professional experience with C++ programming.
  • Familiarity with various graphics APIs and associated shader languages.
  • Experience with performance-critical programming.

Responsibilities

  • Designing and implementing new render systems.
  • Working on C++ and shader programming.
  • Debugging GPU and rendering issues.

Skills

C++ programming
Graphics APIs (DirectX 11/12, OpenGL, Vulkan)
3D mathematics
Debugging GPU issues

Job description

Tom Clancy’s The Division 2, Software Development, Malmö

Job Description

Tom Clancy’s The Division 2 is an online, open world, action shooter RPG, set in a collapsing and fractured Washington, D.C. This rich setting combines a wide variety of beautiful, iconic, and realistic environments in which the player gets to experience the series’ trademark fast-paced action, rich RPGsystemsand dedication to authenticity in world building.

Working on our tech team, your primary focus will be on implementing, extending, and maintaining the various render systems used by the project. As a render programmer you will be part of a very committed AAA game team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring the game to an even higher visual and performance standard.

What You’ll Do
  • Designing, implementing, and iterating on new and existing render systems
  • Working with C++ and shader programming
  • Developing features for multiple platforms and different hardware capabilities
  • Awareness of performance and memory footprints of different approaches or techniques
  • Debugging GPU and rendering issues
Qualifications
What you’ll bring
  • Professional experience with C++ programming
  • Intimately familiar with various graphics APIs (DirectX 11/12, OpenGL, Vulkan) and associated shader languages
  • Experience with performance critical programming
  • Thorough knowledge of 3D mathematics, rendering algorithms, and data structures
  • Ability to accurately predict task duration and understand dependencies
  • Experience with general purpose computations on GPUs
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