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Ubisoft Massive in Malmö is seeking a skilled Render Programmer for Tom Clancy’s The Division 2. You will focus on implementing and maintaining render systems, collaborating with artists and testers to elevate the game’s visual standards.
The ideal candidate has professional experience in C++, is familiar with graphics APIs like DirectX and Vulkan, and possesses a strong understanding of rendering algorithms. This role offers an exciting opportunity within a dedicated AAA game development team.
Tom Clancy’s The Division 2, Software Development, Malmö
Tom Clancy’s The Division 2 is an online, open world, action shooter RPG, set in a collapsing and fractured Washington, D.C. This rich setting combines a wide variety of beautiful, iconic, and realistic environments in which the player gets to experience the series’ trademark fast-paced action, rich RPGsystemsand dedication to authenticity in world building.
Working on our tech team, your primary focus will be on implementing, extending, and maintaining the various render systems used by the project. As a render programmer you will be part of a very committed AAA game team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring the game to an even higher visual and performance standard.