AI Gameplay Designer — Immersive FPS Combat

Electronic Arts (EA)

Stockholms kommun

On-site

SEK 700,000 - 900,000

Full time

5 days ago
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Job summary

Electronic Arts’ DICE Stockholm studio is seeking an AI Designer to shape enemy and NPC AI experiences across Battlefield titles. You will collaborate with design, animation, and engineering teams to create compelling combat encounters and robust AI systems.

With at least 3 years in game design and AI, you will prototype, test, iterate, and document your work, using Blueprints, C#, Lua, and behavior trees to deliver engaging gameplay.

Qualifications

  • 3+ years of professional game design experience with a focus on AI design.
  • Experience designing and implementing AI or gameplay systems for shipped games.
  • Experience with scripting tools and AI frameworks.
  • Understanding of AI/NPC design principles for action shooters.
  • Ability to communicate design through clear documentation.

Responsibilities

  • Design, implement, and refine AI systems and behaviors for engaging combat experiences.
  • Collaborate with encounter, level, animation, and engineering teams to create believable AI.
  • Prototype, playtest, and iterate on AI features using player feedback.
  • Improve existing AI systems and identify new gameplay features.
  • Create and maintain design docs to support implementation.

Skills

Game design
AI design
Team collaboration
Documentation

Tools

Blueprints
C#
Lua

Job description

Electronic Arts’ DICE Stockholm studio is seeking an AI Designer to shape enemy and NPC AI experiences across Battlefield titles. You will collaborate with design, animation, and engineering teams to create compelling combat encounters and robust AI systems.

With at least 3 years in game design and AI, you will prototype, test, iterate, and document your work, using Blueprints, C#, Lua, and behavior trees to deliver engaging gameplay.

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