AI Gameplay Designer – Hybrid

Electronic Arts

Stockholms kommun

Ibrido

SEK 600.000 - 900.000

Tempo pieno

6 giorni fa
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Descrizione del lavoro

Electronic Arts (EA) is seeking an AI Designer at DICE in Stockholm, working hybrid to craft player-focused AI for enemies, NPCs, and vehicles. You will collaborate with interdisciplinary teams to improve and iterate combat encounters, leveraging tools like Blueprints, C#, and Lua.

The role requires at least 3 years in game design with a focus on AI and system design, plus the ability to document technical designs clearly for cross-disciplinary teams.

Competenze

  • Minimum 3 years of professional experience in game design focusing on game systems and AI design.
  • Experience designing and implementing AI or gameplay systems for shipped games.
  • Experience with game scripting tools such as Blueprints, C#, Lua, or similar.
  • Experience with behavior trees or comparable AI frameworks.
  • Understanding of AI and NPC design principles for action or shooter games.
  • Ability to communicate technical design through clear documentation.

Mansioni

  • Design, implement, and refine AI systems and behaviors delivering engaging combat experiences.
  • Partner with encounter, level, animation, and engineering teams to create believable AI.
  • Prototype, playtest, and iterate AI features using player feedback and gameplay goals.
  • Improve existing AI systems and identify opportunities for new features and tech solutions.
  • Create and maintain clear design documentation to support cross-disciplinary collaboration.

Conoscenze

AI design
Gameplay systems
Scripting languages
Behavior trees
Collaboration
Documentation

Strumenti

Blueprints
C#
Lua

Descrizione del lavoro

Electronic Arts (EA) is seeking an AI Designer at DICE in Stockholm, working hybrid to craft player-focused AI for enemies, NPCs, and vehicles. You will collaborate with interdisciplinary teams to improve and iterate combat encounters, leveraging tools like Blueprints, C#, and Lua.

The role requires at least 3 years in game design with a focus on AI and system design, plus the ability to document technical designs clearly for cross-disciplinary teams.

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