Senior AI Game Designer - Combat NPCs & Behavior Trees

Ubisoft

Malmö kommun

On-site

SEK 436,824 - 655,236

Full time

14 days+

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Job summary

Ubisoft in Malmö is seeking an experienced AI Designer to join the development of Tom Clancy's The Division 3. In this role, you will work closely with design leads and multidisciplinary teams to create high-quality enemy NPCs, enhancing the overall combat experience.

The ideal candidate will have proven game development experience, particularly in 3rd-person shooter genres, and a strong ability to collaborate effectively. Proficiency in behavior trees and experience with node-based tools is essential. The position offers a creative environment where innovation thrives.

Qualifications

  • Proven game development experience in the shooter genre, ideally with 3rd-person shooters.
  • Demonstrated expertise in designing humanoid enemy NPCs.
  • Proficiency with node-based tools and extensive experience with behavior trees.

Responsibilities

  • Conceptualize and refine NPC archetypes with design leads.
  • Implement and refine combat NPC behaviors using node graphs.
  • Work within the Snowdrop game engine to script and tweak NPCs.
  • Collaborate with tech and art teams for effective NPC design.
  • Iterate on NPCs based on playtest feedback.

Skills

Game development experience
Designing humanoid enemy NPCs
Node-based tools
Behavior trees
Collaboration
Iterative development

Job description

Ubisoft in Malmö is seeking an experienced AI Designer to join the development of Tom Clancy's The Division 3. In this role, you will work closely with design leads and multidisciplinary teams to create high-quality enemy NPCs, enhancing the overall combat experience.

The ideal candidate will have proven game development experience, particularly in 3rd-person shooter genres, and a strong ability to collaborate effectively. Proficiency in behavior trees and experience with node-based tools is essential. The position offers a creative environment where innovation thrives.

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