Technical Designer (12-month contract)

DICE

Stockholms kommun

On-site

SEK 900,000 - 1,200,000

Full time

14 days+
Application generator

Turn this role into an interview — a resume and cover letter built around what this employer wants.

Get past ATS filters

Job summary

Electronic Arts’ DICE studio invites you to help shape the future of Battlefield multiplayer experiences from Stockholm/Sweden. You will oversee implementation quality, stability, and scalability of complex gameplay systems for the next Battlefield iteration, bridging design and engineering under senior leadership.

Reporting to the Senior Technical Design Director, you will mentor designers, drive engine workflows, and push for robust, maintainable features that scale with player engagement.

Qualifications

  • 5+ years of professional game development experience in a technical design role.
  • Experience working in game engines and visual scripting tools such as Frostbite, Unreal, or Unity.
  • Experience collaborating with engineering and cross-discipline partners to deliver scalable gameplay features.
  • Strong debugging skills and the ability to anticipate technical risks in interconnected systems.
  • Experience mentoring designers and improving implementation standards across multiplayer titles.

Responsibilities

  • You will own implementation quality and stability for complex multiplayer gameplay systems, ensuring features reach a robust, testable state.
  • You will conduct technical design reviews, resolve gameplay bugs and integration issues, and proactively identify systemic risks.
  • You will establish best practices and drive technical consistency across interconnected gameplay systems.
  • You will support and mentor designers in engine workflows, scripting standards, and debugging practices.
  • You will enable fast iteration by validating setups, supporting playtests, and closing the loop on feedback and fixes.
  • You will contribute to system tuning and ensure scalable solutions that support long-term player engagement.

Skills

Multiplayer systems design
Debugging
Mentoring designers
System scalability

Tools

Frostbite
Unreal
Unity

Job description

Overview

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

Role Overview

Join us at Electronic Arts, where you will help inspire the world to play as part of DICE's multiplayer team. You will guide the implementation quality, stability, and scalability of gameplay systems for the next iteration of Battlefield. Reporting to the Senior Technical Design Director, you will bridge design and engineering, ensuring robust, maintainable features built for iteration and long-term evolution. We value creativity, inclusion, and personal growth, empowering you to make a real impact on iconic franchises.

Responsibilities
  • You will own implementation quality and stability for complex multiplayer gameplay systems, ensuring features reach a robust, testable state.
  • You will conduct technical design reviews, resolve gameplay bugs and integration issues, and proactively identify systemic risks.
  • You will establish best practices and drive technical consistency across interconnected gameplay systems.
  • You will support and mentor designers in engine workflows, scripting standards, and debugging practices.
  • You will enable fast iteration by validating setups, supporting playtests, and closing the loop on feedback and fixes.
  • You will contribute to system tuning and ensure scalable solutions that support long-term player engagement.
Required Qualifications
  • 5+ years of professional game development experience in a technical design role with ownership of complex multiplayer systems.
  • Experience working in game engines and visual scripting tools such as Frostbite, Unreal, or Unity.
  • Experience collaborating with engineering and cross-discipline partners to deliver scalable gameplay features.
  • Strong debugging skills and the ability to anticipate technical risks in interconnected systems.
  • Experience mentoring designers and improving implementation standards across multiplayer or large-scale online titles.
About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Technical Designer (12-month contract)
Technical Designer (12-month contract)

Electronic Arts • Stockholms kommun

Hybrid
SEK 700,000 - 950,000
Technical UI Designer
Technical UI Designer

Electronic Arts • Stockholms kommun

Hybrid
SEK 520,000 - 860,000
UI Software Engineer - Scalable Platform
UI Software Engineer - Scalable Platform

Electronic Arts (EA) • Stockholms kommun

On-site
SEK 900,000 - 1,200,000
Healthcare coverage
Mental well-being support
Retirement savings
+4
Core Software Engineer
Core Software Engineer

Electronic Arts (EA) • Stockholms kommun

On-site
SEK 700,000 - 1,100,000
Healthcare coverage
Mental well-being support
Retirement savings
+3
Senior Game Designer (AI)
Senior Game Designer (AI)

Electronic Arts (EA) • Stockholms kommun

On-site
SEK 650,000 - 1,000,000
Runtime Technical Artist (8-month contract)
Runtime Technical Artist (8-month contract)

Electronic Arts • Stockholms kommun

Hybrid
SEK 550,000 - 720,000
UI Software Engineer - Scalable Platform
UI Software Engineer - Scalable Platform

Electronic Arts • Stockholms kommun

Hybrid
SEK 700,000 - 1,000,000
Healthcare coverage
Mental well‑being support
Retirement savings
+3
Core Software Engineer
Core Software Engineer

Electronic Arts • Stockholms kommun

Hybrid
SEK 1,000,000 - 1,300,000
Lead Technical Designer — Multiplayer Gameplay Systems
Lead Technical Designer — Multiplayer Gameplay Systems

DICE • Stockholms kommun

On-site
SEK 900,000 - 1,200,000
Associate Creative Director - Battlefield
Associate Creative Director - Battlefield

Electronic Arts (EA) • Stockholms kommun

On-site
SEK 520,000 - 780,000