Technical Designer – Multiplayer Systems Lead (Hybrid)

Electronic Arts

Stockholms kommun

Hybrid

SEK 700,000 - 950,000

Full time

14 days+
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Job summary

Electronic Arts' DICE studio in Stockholm invites a seasoned Technical Designer to own the implementation quality and stability of complex multiplayer gameplay systems for Battlefield's next iteration. You will bridge design and engineering, ensuring robust, scalable features built for long-term evolution.

Reporting to the Senior Technical Design Director, you will mentor designers, lead technical reviews, and drive best practices across interconnected systems while enabling fast iteration and

Qualifications

  • 5+ years of professional game development experience in a technical design role with ownership of complex multiplayer systems.
  • Experience working in game engines and visual scripting tools such as Frostbite, Unreal, or Unity.
  • Experience collaborating with engineering and cross-disciplinary partners to deliver scalable gameplay features.
  • Strong debugging skills and the ability to anticipate technical risks in interconnected systems.
  • Experience mentoring designers and improving implementation standards across multiplayer or large-scale online titles.

Responsibilities

  • You will own implementation quality and stability for complex multiplayer gameplay systems, ensuring features reach a robust, testable state.
  • You will conduct technical design reviews, resolve gameplay bugs and integration issues, and proactively identify systemic risks.
  • You will establish best practices and drive technical consistency across interconnected gameplay systems.
  • You will support and mentor designers in engine workflows, scripting standards, and debugging practices.
  • You will enable fast iteration by validating setups, supporting playtests, and closing the loop on feedback and fixes.
  • You will contribute to system tuning and ensure scalable solutions that support long‑term player engagement.

Skills

Multiplayer systems
Technical design
Mentoring designers
Debugging
Cross-disciplinary collaboration

Tools

Frostbite
Unreal
Unity

Job description

Electronic Arts' DICE studio in Stockholm invites a seasoned Technical Designer to own the implementation quality and stability of complex multiplayer gameplay systems for Battlefield's next iteration. You will bridge design and engineering, ensuring robust, scalable features built for long-term evolution.

Reporting to the Senior Technical Design Director, you will mentor designers, lead technical reviews, and drive best practices across interconnected systems while enabling fast iteration and

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