Real-Time 3D Artist for Unity Games

Dissonant Games

Lisboa

On-site

EUR 25,000 - 38,000

Full time

4 days ago
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Job summary

Dissonant Games is seeking a hands-on 3D Artist to help bring their first game project to life. You will work within a small studio team, using Blender to model, texture, UV unwrap, and prepare assets for real-time use in Unity.

Focus will be on creating modular environments and reusable asset systems for rapid level production. You’ll collaborate with concept artists to translate ideas into high-quality 3D assets and establish efficient workflows for the project from its early stages.

Qualifications

  • Experience creating 3D assets for real-time rendering pipelines.
  • Proficient in Blender for modelling, texturing, and UV mapping.
  • Familiar with Unity and asset import workflows.

Responsibilities

  • Collaborate with the team to develop and produce the game's 3D assets and environments.
  • Create 3D environments, props and game-ready assets.
  • Model, UV unwrap, texture and prepare assets for real-time use.
  • Develop modular environment kits and reusable asset systems.
  • Explore different modelling techniques and materials for asset creation.
  • Translate concept art into 3D with the team.
  • Import, integrate and optimise assets in Unity.
  • Establish efficient 3D production workflows and maintain consistency across assets.

Skills

Blender
Unity
3D modelling
UV unwrapping
Texture work
Modular assets

Job description

Dissonant Games is seeking a hands-on 3D Artist to help bring their first game project to life. You will work within a small studio team, using Blender to model, texture, UV unwrap, and prepare assets for real-time use in Unity.

Focus will be on creating modular environments and reusable asset systems for rapid level production. You’ll collaborate with concept artists to translate ideas into high-quality 3D assets and establish efficient workflows for the project from its early stages.

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